Blender Git Commit Log

Git Commits -> Revision 58aa311

Revision 58aa311 by Sergey Sharybin (compositor-2016)
June 8, 2016, 19:45 (GMT)
Cycles: Ignore zero size instances in BVH

In certain types of animation it's possible to have some objects
scaling to zero. In this case we can save render times by avoid
traversing such instances.

Better to do ti ahead of a time, so traversal stays simple.

Reviewers: lukasstockner97, dingto, brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2048

Commit Details:

Full Hash: 58aa311e93890d63344aceb1be34d9e850abd4e3
Parent Commit: 95c6637
Committed By: Jeroen Bakker
Lines Changed: +21, -0

3 Modified Paths:

/intern/cycles/bvh/bvh_build.cpp (+6, -0) (Diff)
/intern/cycles/render/object.cpp (+10, -0) (Diff)
/intern/cycles/render/object.h (+5, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021