Blender Git Commit Log

Git Commits -> Revision 5c3496f

November 18, 2020, 11:28 (GMT)
Geometry Nodes: initial Random Attribute node

This adds some ui boilerplate code for the Random Attribute node and
provides an initial implementation.

Note, while the implementation can already randomize attributes, it might
not behave as expected under all circumstances yet. It's still work in progress.

Commit Details:

Full Hash: 5c3496f3cd9fb46bc412177c1a60960bb31329f1
Parent Commit: 425b15e
Lines Changed: +152, -0

1 Added Path:

/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc (+108, -0) (View)

8 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+3, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+1, -0) (Diff)
/source/blender/editors/space_node/drawnode.c (+11, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+25, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021