Blender Git Commit Log
Git Commits -> Revision 7076121
Revision 7076121 by Clément Foucault (tmp-drw-callbatching) August 17, 2019, 12:48 (GMT) |
Cleanup: GPU: Avoid implicit matrix multiplication |
Commit Details:
Full Hash: 70761211754fb58b42adc5adbf4c1fe8c051cabd
Parent Commit: a2a539a
Lines Changed: +15, -19
5 Modified Paths:
/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl (+3, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl (+4, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl (+3, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl (+4, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl (+4, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl (+3, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl (+4, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl (+1, -1) (Diff)