Blender Git Commit Log

Git Commits -> Revision b268256

January 23, 2015, 15:10 (GMT)
Implemented caps for the convex hair bundle hulls.

The current algorithm generates a triangle strip to fill the end of
each child bundle. This is not quite ideal, because even though the
base child groups are constructed to be convex, the resulting child
paths can become concave again by clumping, roughness, hair dynamics
etc.. This can create face inversion as well as ugly shading artifacts,
so a nicer algorithm may be desirable.

Commit Details:

Full Hash: b26825646bbbad7dee5a9c111b27a358b81a39cf
Parent Commit: 526edf8
Lines Changed: +187, -33

1 Modified Path:

/source/blender/editors/space_view3d/drawobject.c (+187, -33) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021