Blender Git Commit Log

Git Commits -> Revision b70c815

April 20, 2015, 10:23 (GMT)
Renamed the edithair files in BKE to editstrands.

The rationale behind this is that the BKE code could be used for
modeling hair and fur as well as a number of other features such as
grass. The primary addition to BMesh is the limitation to strand-like
topology (simple vertex chains, optionally rooted on a mesh surface).

The editor code OTOH is quite hair specific, since the result should
be suitable for hair simulation, and the workflow should mimick actual
hair grooming intuitively. Eventually the hair edit mode could become
a generalized strand edit mode with slightly different tool sets for
various purposes, but for now it is quite specifically built for hair.

Conflicts:
source/blender/blenkernel/CMakeLists.txt
source/blender/blenkernel/intern/particle.c

Commit Details:

Full Hash: b70c815ac271927bf8ef49d9b4b927b45f8b2138
Parent Commit: d0a1fc8
Lines Changed: +322, -322

2 Added Paths:

/source/blender/blenkernel/BKE_editstrands.h (+85, -0) (View)
/source/blender/blenkernel/intern/editstrands.c (+228, -0) (View)

2 Deleted Paths:

/source/blender/blenkernel/BKE_edithair.h (+0, -85)
/source/blender/blenkernel/intern/edithair.c (+0, -228)

8 Modified Paths:

/source/blender/blenkernel/CMakeLists.txt (+2, -2) (Diff)
/source/blender/blenkernel/intern/customdata.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/particle.c (+1, -1) (Diff)
/source/blender/editors/hair/hair_edit.c (+1, -1) (Diff)
/source/blender/editors/hair/hair_select.c (+1, -1) (Diff)
/source/blender/editors/hair/hair_stroke.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/drawstrands.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021