Blender Git Commit Log
Git Commits  -> Revision dbed334
		
			
			
		
| Revision dbed334 by Clément Foucault (master) May 29, 2017, 13:52 (GMT) | 
| Eevee: Remove non-ltc area light code + optimisation. Reduce size ShadingData struct leads to some improvement even with more computation. | 
Commit Details:
Full Hash: dbed33479a9f55e42b70ea03fe796b10337a21c7
Parent Commit: 9323996
Lines Changed:  +81,  -206
4 Modified Paths:
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+0, -71) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+47, -64) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+30, -66) (Diff)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+4, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+47, -64) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+30, -66) (Diff)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+4, -5) (Diff)


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