Blender Git Commit Log

Git Commits -> Revision eacc24c

April 20, 2015, 10:23 (GMT)
Ported over the relaxation method for hair vertices from particle edit
mode.

This method is simple, but not really very usable. It works by
successively relaxing segments that are too long or too short, moving
both vertices along the edge between them. This is repeated N^2 times
(N: number of vertices on the strand).

A true IK solver could give a lot better results, as well as providing
many opportunities to apply weighting for targets (e.g. preferring to
move non-selected over selected vertices). Many different methods for
simple IK solvers exist, so there should be one that works well for
large number of simple strands. See e.g.
http://www.math.ucsd.edu/~sbuss/ResearchWeb/ikmethods/iksurvey.pdf

Commit Details:

Full Hash: eacc24ccf1f758597adbdd33c830229737e5839d
Parent Commit: ac54ded
Lines Changed: +73, -8

2 Modified Paths:

/source/blender/blenkernel/intern/editstrands.c (+68, -7) (Diff)
/source/blender/editors/transform/transform_conversions.c (+5, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021