Blender Git Commit Log
Git Commits -> Revision f3a1080
Revision f3a1080 by Clément Foucault (tmp-drw-callbatching) August 17, 2019, 12:48 (GMT) |
Workbench: Use resource_id instead of own index This only modifies the shader and should not create real improvement. However, this makes it possible to reduce shgroups count drastically when outline rendering is enabled. |
Commit Details:
Full Hash: f3a1080f333bf421aaa759d955bef5a4e057f6c1
Parent Commit: 4269a85
Lines Changed: +36, -12
5 Modified Paths:
/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl (+4, -4) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+1, -2) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+8, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+1, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+22, -6) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+1, -2) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+8, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+1, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+22, -6) (Diff)