Blender Git Commits
February 5, 2018, 21:13 (GMT)  | 
Fix mistake in dupli_uv in kernel object refactoring.  | 
February 1, 2018, 12:59 (GMT)  | 
Cycles: Added static asserts to make sure new kernel structures are properly aligned  | 
February 1, 2018, 12:37 (GMT)  | 
Merge branch 'master' of git.blender.org:blender into cycles_refactor  | 
December 6, 2017, 08:32 (GMT)  | 
Cycles: Added kernel_struct_fetch() macro  | 
December 4, 2017, 13:21 (GMT)  | 
Cycles: Follow-up fix for my previous commit. Shader flags were broken.  | 
December 4, 2017, 12:15 (GMT)  | 
Cycles: Refactored kernel shader flags from int array to an actual struct with named and typed members.  | 
December 4, 2017, 11:59 (GMT)  | 
Cycles: Refactored kernel particle structure from float4 array to an actual struct with named and typed members.  | 
December 4, 2017, 11:32 (GMT)  | 
Cycles: Refactored kernel light distribution structure from float4 array to an actual struct with named and typed members.  | 
December 2, 2017, 21:36 (GMT)  | 
Cycles: Refactored kernel light structures from float4 array to an actual struct with named and typed members.  | 
December 2, 2017, 21:36 (GMT)  | 
Cycles: fixed motion vectors after object struct change  | 
December 2, 2017, 12:35 (GMT)  | 
Cycles: Refactored kernel object structures from float4 array to a actual struct with named and typed members.  | 


 Master Commits
MiikaHweb | 2003-2021