Blender Git Statistics -> Branches -> cycles_refactor

"Cycles_refactor" branch

Total commits : 11
Total committers : 2
First Commit : December 2, 2017
Latest Commit : February 5, 2018


Commits by Month

DateNumber of Commits
February, 20183
January, 20180
December, 20178

Committers

AuthorNumber of Commits
Stefan Werner10
Brecht Van Lommel1

Popular Files

FilenameTotal Edits
kernel_types.h6
geom_object.h6
scene.h5
kernel_textures.h5
kernel_light.h3
kernel_emission.h2
kernel_volume.h2
bvh_shadow_all.h2
object.cpp2
qbvh_shadow_all.h2

Latest commits Feed

February 5, 2018, 21:13 (GMT)
Fix mistake in dupli_uv in kernel object refactoring.
February 1, 2018, 12:59 (GMT)
Cycles: Added static asserts to make sure new kernel structures are properly aligned
February 1, 2018, 12:37 (GMT)
Merge branch 'master' of git.blender.org:blender into cycles_refactor
December 6, 2017, 08:32 (GMT)
Cycles: Added kernel_struct_fetch() macro
December 4, 2017, 13:21 (GMT)
Cycles: Follow-up fix for my previous commit. Shader flags were broken.
December 4, 2017, 12:15 (GMT)
Cycles: Refactored kernel shader flags from int array to an actual struct with named and typed members.
December 4, 2017, 11:59 (GMT)
Cycles: Refactored kernel particle structure from float4 array to an actual struct with named and typed members.
December 4, 2017, 11:32 (GMT)
Cycles: Refactored kernel light distribution structure from float4 array to an actual struct with named and typed members.
December 2, 2017, 21:36 (GMT)
Cycles: Refactored kernel light structures from float4 array to an actual struct with named and typed members.
December 2, 2017, 21:36 (GMT)
Cycles: fixed motion vectors after object struct change
December 2, 2017, 12:35 (GMT)
Cycles: Refactored kernel object structures from float4 array to a actual struct with named and typed members.

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