May 11, 2015, 22:14 (GMT) |
Merge branch 'master' into depsgraph_refactor |
May 11, 2015, 15:29 (GMT) |
Depsgraph: Make source closer to master There were some unwanted changes, probably caused by not really correct merge conflict resolving. And also reverted whole bunch of changes related on global enabling of C++11 with MINGW. We don't use C++11 by default now, so Blender should still be compilable. |
May 11, 2015, 14:56 (GMT) |
Merge branch 'master' into depsgraph_refactor |
May 11, 2015, 14:53 (GMT) |
Revert "Depsgraph: Rename SPaceType->new to SpaceType->alloc" Use alternative and less intrusive approach for dealing with "new" keyword. This reverts commit c13455e3328c60fae2deecd7a9d8f0d827715f32. |
May 11, 2015, 13:10 (GMT) |
Merge branch 'master' into depsgraph_refactor Conflicts: source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp |
April 30, 2015, 19:20 (GMT) |
Cleanup: replace ad-hoc formatting /w doxygen |
April 30, 2015, 18:55 (GMT) |
Cleanup: warnings |
April 30, 2015, 18:45 (GMT) |
Cleanup: typos |
April 30, 2015, 16:35 (GMT) |
Depsgraph: Workaround for proxy not being at proper state after opening the file Was visible with the agent animation test file where agent was in T-pose after opening the file. Still need a deeper look into the problem tho. |
April 30, 2015, 15:42 (GMT) |
Depsgraph: Fix wrong scene rebuild with legacy depsgraph Was lost by accident in some code simplification. Still need to fix similar issue with the new depsgraph. |
April 30, 2015, 14:23 (GMT) |
Merge branch 'master' into depsgraph_refactor Conflicts: source/blender/blenkernel/intern/armature.c |
April 4, 2015, 09:05 (GMT) |
Depagraph: Fix for strict compiler flags in release builds |
April 4, 2015, 08:50 (GMT) |
Merge branch 'master' into depsgraph_refactor |
April 1, 2015, 15:18 (GMT) |
Depsgraph: Correction to previous commit: non-geometry objects had more than one parameter eval nodes |
April 1, 2015, 15:12 (GMT) |
Depsgraph: Use plain const char* for nodes typeinfo |
April 1, 2015, 15:05 (GMT) |
Depsgraph: Correction to parameters animation commit Drivers are handled a bit differently, so can't really create relation between animation component and parameters without having action. |
April 1, 2015, 14:56 (GMT) |
Depsgraph: Attempt to solve issues with using object's id props as driver target |
April 1, 2015, 14:46 (GMT) |
Depsgraph: Use pointer to a cons char instead of a string for relation name |
April 1, 2015, 13:52 (GMT) |
Depsgraph: Improve handling of unexisting RNA paths in driver targets |
April 1, 2015, 13:22 (GMT) |
Depsgraph: Avoid creating anim->parameters relation when there's no anim node |
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