Blender Git Commits

Blender Git "experimental-build" branch commits.

Page: 5 / 6

December 11, 2018, 18:43 (GMT)
Revert "Build test for outliner-visibility patch"

This reverts commit be493d60b5d6f919e714ce42ec8d2ad1cfec7e21.
December 11, 2018, 18:43 (GMT)
Build test for outliner-visibility patch
December 11, 2018, 18:42 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into experimental-build
November 21, 2018, 14:38 (GMT)
Revert "Fix T57884: Triangle count is incorrect when above around 2 billion"

This reverts commit a684165cad4cc3afaf89a2118e44a70555cadfae.
November 21, 2018, 14:37 (GMT)
Fix T57884: Triangle count is incorrect when above around 2 billion

Maniphest Tasks: T57884

Differential Revision: https://developer.blender.org/D3962
November 21, 2018, 14:37 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/blender2.8' into experimental-build
November 21, 2018, 13:14 (GMT)
Revert "Fix T57884: Triangle count is incorrect when above around 2 billion"

This reverts commit 518e436a37704809c33976cc0c112c841aca05d5.
November 21, 2018, 13:12 (GMT)
Fix T57884: Triangle count is incorrect when above around 2 billion

Maniphest Tasks: T57884

Differential Revision: https://developer.blender.org/D3962
November 21, 2018, 13:11 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/blender2.8' into experimental-build
October 26, 2018, 12:56 (GMT)
Revert "Workbench: Add Curvature overlay for better visibility of surface detail for e.g. sculpting"

This reverts commit e9a60ce199200e25d2a6e9d722ad7e8de8cab206.
October 26, 2018, 12:56 (GMT)
Workbench: Add Curvature overlay for better visibility of surface detail for e.g. sculpting

The approach is fairly simple, just apply an edge detection filter to the view normal and scale the brightness based on that.

The overlay is disabled at object boundaries to avoid dark lines around objects.

Generally, this implementation follows the proposal of @monio at https://blender.community/c/rightclickselect/J9bbbc.
The changes are:
- Radius of two pixels instead of one - might not be better, though, needs some feedback
- Options to reduce the strength of both ridges and valleys
- Tweaked function for the strength reduction (the original method actually had a local maximum, resulting in a brighter line inside valleys)
- Multiplication for blending instead of overlay, which doesn't work reliably with scene-referred intensities
- Renamed to point out the distinction between it and the SSAO-based cavity overlay

Reviewers: jbakker

Subscribers: linko, monio

Differential Revision: https://developer.blender.org/D3617
October 26, 2018, 12:48 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into experimental-build
October 24, 2018, 01:46 (GMT)
Revert "Text overflow option tests"

This reverts commit 68da165ff2fc5f5bafe074aeadd5f27e8f41967c.
October 24, 2018, 01:45 (GMT)
Text overflow option tests
October 24, 2018, 01:45 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into experimental-build
October 13, 2018, 18:05 (GMT)
Revert "UI: Changes to the 'single-column' layout to have left-aligned labels on top of the values"

This reverts commit 00e00481758f9f9a9186bb8ad8f9ee2afb27ee5a.
October 13, 2018, 18:01 (GMT)
UI: Changes to the 'single-column' layout to have left-aligned labels on top of the values
October 13, 2018, 17:54 (GMT)
Merge branch 'origin/blender2.8' into experimental-build
August 31, 2018, 21:40 (GMT)
Revert "Fixes for font vertical alignment + fallback for internal font"

This reverts commit 50253272bcd655751bbc9abd286c80ddd0299fdd.
August 31, 2018, 21:40 (GMT)
Fixes for font vertical alignment + fallback for internal font
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021