Blender Git Statistics -> Branches -> experimental-build

"Experimental-build" branch

Total commits : 10 562
Total committers : 64
First Commit : April 12, 2016
Latest Commit : October 26, 2018

Commits by Month

DateNumber of Commits
October, 2018654
September, 2018843
August, 2018659
July, 2018673
June, 20181039
May, 20181239
April, 2018727
March, 2018283
February, 2018294
January, 2018315
December, 2017216
November, 2017340
October, 2017200
September, 2017150
August, 2017269
July, 2017348
June, 2017354
May, 2017446
April, 2017478
March, 2017292
February, 2017265
January, 201747
December, 201621
November, 201660
October, 2016177
September, 201653
August, 201660
July, 20164
June, 201623
May, 20164
April, 201629


AuthorNumber of Commits
Campbell Barton2 855
Clément Foucault1 559
Sergey Sharybin1 160
Dalai Felinto1 122
Bastien Montagne614
Brecht Van Lommel576
Mike Erwin479
Antonio Vazquez314
Germano Cavalcante253
Jeroen Bakker253
Julian Eisel206
Joshua Leung181
Sybren A. Stüvel180
William Reynish131
Pablo Vazquez123
Luca Rood106
Rohan Rathi44
Jacques Lucke41
Lukas Toenne38
Alexander Gavrilov33
Philipp Oeser30
Inês Almeida24
Mai Lavelle22
Gaia Clary20
Aaron Carlisle18
Thomas Beck15
Lukas Stockner11
Alexander Romanov10
Christian Hubert10
Vuk Gardaševi?9
Alan Troth8
Joerg Mueller8
Nick Milios6
Sebastian Parborg6
Charlie Jolly5
Tamito Kajiyama5
Andrew Hale4
Antony Riakiotakis4
Benjamin Summerton4
Howard Trickey4
Aleksandr Zinovev3
Habib Gahbiche3
Kévin Dietrich3
Martijn Berger3
Arto Kitula2
Danrae Pray2
Harley Acheson2
Luc Revardel2
Roel Koster2
Sebastian Koenig2
Andrea Weikert1
Falk David1
Ish Bosamiya1
Khanh Ha1
Macelaru Tiberiu1
Noa K1
Philippe Schmid1
Stefan Werner1
Tobias Mertz1
Ton Roosendaal1
Tuomo Keskitalo1
Willian Padovani Germano1

Popular Files

FilenameTotal Edits

Latest commits Feed

October 26, 2018, 12:56 (GMT)
Revert "Workbench: Add Curvature overlay for better visibility of surface detail for e.g. sculpting"

This reverts commit e9a60ce199200e25d2a6e9d722ad7e8de8cab206.
October 26, 2018, 12:56 (GMT)
Workbench: Add Curvature overlay for better visibility of surface detail for e.g. sculpting

The approach is fairly simple, just apply an edge detection filter to the view normal and scale the brightness based on that.

The overlay is disabled at object boundaries to avoid dark lines around objects.

Generally, this implementation follows the proposal of @monio at
The changes are:
- Radius of two pixels instead of one - might not be better, though, needs some feedback
- Options to reduce the strength of both ridges and valleys
- Tweaked function for the strength reduction (the original method actually had a local maximum, resulting in a brighter line inside valleys)
- Multiplication for blending instead of overlay, which doesn't work reliably with scene-referred intensities
- Renamed to point out the distinction between it and the SSAO-based cavity overlay

Reviewers: jbakker

Subscribers: linko, monio

Differential Revision:
October 26, 2018, 12:48 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into experimental-build
October 26, 2018, 08:54 (GMT)
Workbench: Fix shadows on macOS
October 26, 2018, 08:54 (GMT)
GPUTexture: Add supports for GL_DEPTH32F_STENCIL8 texture format
October 26, 2018, 08:54 (GMT)
GPU: Add workarounds for buggy glBlitFramebuffer function on macOS + Radeon

When calling glBlitFramebuffer on most (if not all) mac that have a GPU
from the Radeon Pro series, the data is not properly copied and only a
subset of the pixels are correctly copied.

This only happens when blitting the depth buffer if the depth buffer is

Changing the depth buffer format to GPU_DEPTH32F_STENCIL8 fixes the issue
but only works if blitting the depth componnent. The stencil componnent
still provoke issues when being copied.
October 26, 2018, 08:54 (GMT)
Eevee: SSS: Fix issue with mac and stencil buffer blitting

Adding a workaround in this case: we blit the depth buffer instead of the
stencil buffer and use the copy as the texture. This is slower but at
least it should work.
October 26, 2018, 07:02 (GMT)
GP: Assign new materials to brushes

When create a new material, this must be set to the brushes automatically.
October 26, 2018, 04:05 (GMT)
PyAPI: raise error when toolbar panels use tabs

Add-ons that register panels in the toolbar can
no longer use 'bl_categories' (tabs).
October 26, 2018, 01:43 (GMT)
Correction for Gizmo.draw_custom_shape utility API
October 26, 2018, 01:40 (GMT)
PyAPI: gpu utility module to create new batches

Support the common case of creating batches from python geometry,
a shader and optionally indices.

See D3779
October 26, 2018, 01:13 (GMT)
Update gpu offscreen PyAPI example
October 26, 2018, 00:59 (GMT)
Fix parsing single int for uniform_int

This worked for float but not int.
October 26, 2018, 00:48 (GMT)
Cleanup: minor change to last commit
October 26, 2018, 00:26 (GMT)
Update Gizmo.draw_custom_shape for API changes
October 25, 2018, 23:46 (GMT)
WM: default tool was being set for space types w/o tools

Add mask for space types so we don't accidentally add tools
for space types that don't support it.
October 25, 2018, 22:30 (GMT)
PyAPI: draw handlers now store args in the capsule context

Was using the handlers custom-data which crashes
when Blender frees the screen data before Python removes the handler.
October 25, 2018, 21:49 (GMT)
PyAPI: Temp workaround for crash removing cursor

Opening a new file frees the cursors,
add check if the cursor is still valid.

This leaks a Python reference, so a better solution is needed.
October 25, 2018, 21:06 (GMT)
PyAPI: Make GPUVertFormat() argument optional
October 25, 2018, 17:15 (GMT)
GP: Add warning when mix Build and Time Offset

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018