Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 61 / 129

July 17, 2016, 19:31 (GMT)
fixes to prevent unwanted smoke "explosions" in the domain when using moving colliders, thanks to angavrilov for investigating those problems and providing this fixes.
July 11, 2016, 14:42 (GMT)
attempt to make fast bisect usable with mousebased fracture... now the user has a bit control how the halving is performed via the helpers
July 9, 2016, 11:43 (GMT)
some tweaks for the faster voronoi+bisect method, its faster but not interactive yet... but should mostly lead to correct results
July 8, 2016, 23:35 (GMT)
attempt to make voronoi+bisect faster, but it has problems with selfintersection, so unfortunately not useable on any
model out of the box
June 12, 2016, 15:17 (GMT)
fix for converting fm external mode back to objects, used wrong transformation for objects
June 11, 2016, 13:56 (GMT)
crash fix for starting sim after convert to objects in external mode

stale data was around in depsgraph, missed a relations update tag call
June 2, 2016, 08:48 (GMT)
partial solution for FM autoexecute, auto disables when sim runs and is enabled again on startframe

note: cache will always be overwritten in autoexec sim mode, because keeping it may lead to incorrect sim results
furthermore a couple of changes for external mode (attempt to be more BCB compatible)
May 27, 2016, 18:28 (GMT)
fix, force autohide facepair generation only from valid DM

if primary source is invalid, force fallback to secondary source earlier now
May 27, 2016, 08:07 (GMT)
crash fix, could happen that the internal ob->derivedFinal DM structures were invalid

happened in some cases and most notably under windows when attempting to calculate the DMs bounding box
May 23, 2016, 08:30 (GMT)
backport for missing smoke viewport display due to using "min" as variable name

This was a fix for T47991 and affects OSX only.
April 27, 2016, 11:30 (GMT)
fix: seems autohide refresh was not triggered each time after loading a file

since this is runtime only data force to refresh it now.
April 8, 2016, 11:52 (GMT)
fix for solver / cluster solver iterations override, it caused different behavior at loading / refresh

solver iteration override was taken into account too late, after first validation which probably caused different simulation behavior using the default value for one frame
April 5, 2016, 18:00 (GMT)
set version char to "a" and cycle to "release"
April 5, 2016, 17:58 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/blender-v2.77-release' into fracture_modifier
April 5, 2016, 10:45 (GMT)
Fix UV-Editor crashes w/ over SHRT_MAX UV's
April 5, 2016, 09:34 (GMT)
Fix T47705: Freestyle line glitch.

The addressed issue is a regression from Blender 2.75, after the internal
switch from double to single precision floating-point numbers in the
Freestyle code base. Face normal calculations require the higher
precision during the computations, even though the results can be stored
as single precision numbers.
April 5, 2016, 09:02 (GMT)
Correct merge error
April 5, 2016, 08:58 (GMT)
Remove newly added function (harmless but unused)
April 5, 2016, 08:55 (GMT)
Blender 2.77a: Point addons to a new submodule hash
April 5, 2016, 08:51 (GMT)
Particles: Fix broken grid distribution in some case from own recent rB201d3938622.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021