Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 80 / 130

October 29, 2015, 10:06 (GMT)
Missed this in previous commit...
October 29, 2015, 10:06 (GMT)
Fix T46467: Clean Keyframes removes the channels.
October 29, 2015, 10:06 (GMT)
Fix T46002: mathutils.geometry.intersect_line_line_2d doesn't operate on lines, but on line segments.

Ugly issue really, but at least doc now matches behavior of the function. :|
October 29, 2015, 10:06 (GMT)
Fix T46450: Seams from islands, wont show 'Sharp'
October 29, 2015, 10:06 (GMT)
Fix T46458: BGE Crash on load

regression from 96dd213e7
October 29, 2015, 10:06 (GMT)
Fix T46447: fix build on non-x86 platforms.
October 29, 2015, 10:06 (GMT)
Fix T46446: texture nodes image node not working with image sequences.
October 29, 2015, 10:06 (GMT)
Fix T46434: Shear w/ local-center & editmode fails
October 29, 2015, 10:06 (GMT)
Fix T46444: Crash importing DAE w/ empty armature
October 29, 2015, 10:06 (GMT)
Cycles: Increase number of textures allowed for OpenCL render

Currently OpenCL devices are packing images into a single texture,
which means technically number of textures is not limited here.

Now OpenCL will use same number of textures as CPU. If we want
to bump number of textures further, this values are to be modified
in sync.

NOTE OpenCL still does not support float textures.

Original patch from a guy called bliblubli in the tracker with
some own modifications.

Reviewers: brecht, dingto, sergey

Differential Revision: https://developer.blender.org/D1530
October 29, 2015, 10:06 (GMT)
Fix T46441: texture paint soften brush at 0 strength works at full strength.
October 29, 2015, 10:06 (GMT)
Fix T45152: multiview/stereo render not working with Freestyle + Cycles.
October 29, 2015, 10:06 (GMT)
Fix T44048: freestyle lines in Cycles are in the wrong color space.
October 29, 2015, 10:06 (GMT)
Fix T46437: Make progress report py helper resitent to 'zero steps' passed value...

To be backported, should we need an 'a' release.
October 28, 2015, 18:43 (GMT)
small fix for potentially unintended calculation
October 28, 2015, 16:38 (GMT)
changed calculation of stability factor for compounds and adapted UI a bit (for compounds)
October 28, 2015, 15:43 (GMT)
disabled damage propagation (and settings) in code and ui, was slow and not really necessary, also fixed a crash which happened when freed bullet manifolds were used again.
October 27, 2015, 12:19 (GMT)
tiny fixes for autohide and attempt to get rid of propagateDamage crashes (again)
October 27, 2015, 10:32 (GMT)
attempted fixes for : autohide, damage propagation in compounds (was crashing after some time) and compound parameter changes do reset the cache now, too
October 26, 2015, 19:25 (GMT)
calculating minimum impulse per object now, also made solver iteration settings not visible for compounds any more (they relate only to constraints)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021