Blender  Git "functions-experimental-refactor" branch commits.  Page: 2 / 92  November 7, 2019, 12:48 (GMT)  |  rename GET_TYPE to CPP_TYPE
   |  November 7, 2019, 12:38 (GMT)  |  use monotonic allocator for network builder
   |  November 7, 2019, 12:21 (GMT)  |  use monotonic allocator for vtree generation
   |  November 7, 2019, 10:57 (GMT)  |  rename functions2 to functions
   |  November 7, 2019, 10:54 (GMT)  |  remove old function system
   |  November 7, 2019, 10:44 (GMT)  |  port particle system to new functions system
   |  November 6, 2019, 15:08 (GMT)  |  merge bparticles node tree into functions node tree
   |  November 6, 2019, 12:05 (GMT)  |  simplify naming
   |  November 5, 2019, 14:54 (GMT)  |  use monotonic allocator to allocate functions
   |  November 5, 2019, 14:40 (GMT)  |  rename OwnedResources to ResourceCollector
   |  November 5, 2019, 14:32 (GMT)  |  improve aligned allocation in monotonic allocator
   |  November 5, 2019, 13:36 (GMT)  |  bring back some more math operations
   |  November 5, 2019, 13:17 (GMT)  |  bring back more math nodes
   |  November 5, 2019, 12:47 (GMT)  |  improve add/mul/min/max math nodes
   |  November 5, 2019, 10:56 (GMT)  |  remove unused code
   |  November 5, 2019, 10:53 (GMT)  |  cleanup
   |  November 5, 2019, 10:48 (GMT)  |  access time from node tree
   |  November 5, 2019, 10:19 (GMT)  |  initial more generic context handling
   |  November 4, 2019, 22:17 (GMT)  |  make Float Range node work again
   |  November 4, 2019, 22:16 (GMT)  |  assert earlier when nodes were not inserted correctly
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