November 1, 2021, 03:33 (GMT)  | 
Run level set to mask once per nested geometry, process all grids  | 
November 1, 2021, 03:33 (GMT)  | 
WIP changes to sample volume node  | 
October 30, 2021, 23:43 (GMT)  | 
Merge branch 'master' into geometry-nodes-level-set-nodes  | 
October 25, 2021, 18:29 (GMT)  | 
Fixes for compiling and starting Blender  | 
October 25, 2021, 18:13 (GMT)  | 
Merge branch 'master' into geometry-nodes-level-set-nodes  | 
September 9, 2021, 03:50 (GMT)  | 
Attempt temporary workaround for build issue  | 
September 9, 2021, 02:05 (GMT)  | 
Merge branch 'master' into geometry-nodes-level-set-nodes  | 
September 8, 2021, 22:30 (GMT)  | 
Merge branch 'master' into geometry-nodes-level-set-nodes  | 
September 5, 2021, 21:30 (GMT)  | 
Attempt to fix build error on windows  | 
September 5, 2021, 21:09 (GMT)  | 
Various small fixes and cleanups  | 
September 5, 2021, 17:17 (GMT)  | 
Fix incorrect values used to construct Ray  | 
September 5, 2021, 17:17 (GMT)  | 
Fix incorrect socket name in sphere primitive node  | 
September 5, 2021, 16:20 (GMT)  | 
Merge branch 'master' into geometry-nodes-level-set-nodes  | 
September 2, 2021, 19:43 (GMT)  | 
Only allow float grids in boolean node Should resolve compile warning for bool comparison in one of the VDB headers  | 
September 2, 2021, 18:59 (GMT)  | 
Initial support for instances and multiple grids in the volume to mesh node Non-identity transforms do not work properly yet, and there are other internal TODOs  | 
September 2, 2021, 16:08 (GMT)  | 
Cleanup: Use new socket declaration API  | 
September 2, 2021, 04:49 (GMT)  | 
Merge branch 'master' into geometry-nodes-level-set-nodes  | 
August 27, 2021, 04:20 (GMT)  | 
Rename existing boolean node to "Mesh Boolean"  | 
August 27, 2021, 04:19 (GMT)  | 
Merge branch 'master' into geometry-nodes-level-set-nodes  | 
August 26, 2021, 04:24 (GMT)  | 
Support level sets in the proximity node  | 
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 Master Commits
MiikaHweb | 2003-2021