Blender Git Commits

Blender Git "master" branch commits.

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October 3, 2019, 08:26 (GMT)
Fix T68945: VSE - Improper audio on frame 1

This has already been fixed in 8d207cdc3b307fa20bc5b29059c596306aa2a65c
as fix for T52472: VSE Audio Volume not set immediately, but I failed to
backport it to upstream audaspace which is the reason the problem was
back.
October 3, 2019, 01:11 (GMT)
Fix T69216: "assert" not highlighted in text editor

Workaround limitations of formatting code by putting longest names first.

Differential Revision: https://developer.blender.org/D5613
October 3, 2019, 01:11 (GMT)
Fix T69288: release confirms preference should not affect node editor

Was missing from new macro operators.
Revision 93e8c96 by Campbell Barton
October 2, 2019, 21:39 (GMT)
Cleanup: unused structs, struct members
Revision c07eaa3 by Campbell Barton
October 2, 2019, 21:32 (GMT)
Cleanup: argument naming, redundant NULL checks
Revision fcdd851 by Campbell Barton
October 2, 2019, 21:32 (GMT)
Fix memory leak in loop-cut error case
October 2, 2019, 21:32 (GMT)
Fix assert in image crop
October 2, 2019, 21:32 (GMT)
Fix incorrect flag check in gpencil subdiv modifier
October 2, 2019, 21:32 (GMT)
Fix pointer assignment
October 2, 2019, 21:32 (GMT)
Fix F-Key icon display
October 2, 2019, 21:32 (GMT)
Fix error in opensubdiv topology refiner face matching check
October 2, 2019, 20:48 (GMT)
Fix T69924: Prefetch stops when moving playhead
Fix T70194: Prefetch freezes Blender in some cases

- Initialize depsgraph in isolated bmain struct.
- Fix prefetching range (forgot in initial prefetch commit).
- Fix crash - Add check if prefetch job is initialized and running.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5899
October 2, 2019, 17:42 (GMT)
Implement a user preference for the default Auto Handle Smoothing mode.

The default was changed with an initial implementation of the feature.

With the feedback from animators, having a behavior which affects curves
outside of a changing range is not convenient for professional animators
working on high quality character animation. On the other hand, automatic
smoothing is better for casual animation of object motion.

This change adds an ability to change the default via User Preferences.

Differential Revision: https://developer.blender.org/D5875
October 2, 2019, 16:56 (GMT)
UI: add NLA track and channel theme color

Patch contributed by Paul (Thirio).

Differential Revision: https://developer.blender.org/D5967
October 2, 2019, 16:56 (GMT)
UI: use consistent text box theme colors in search popups

This solves an issues where these text fields would use menu background colors,
making it difficult to create a correct theme.

Default theme looks the same, only Blender Light now shows a dark text field.

Patch contributed by Paul (Thirio).

Differential Revision: https://developer.blender.org/D5906
October 2, 2019, 16:28 (GMT)
Fix T70390: dyntopo smooth shading broken after recent changes

Made the code fully thread safe now.
October 2, 2019, 14:58 (GMT)
Use PBVH_FullyMasked flag in mesh filter

We don't need to filter the fully masked nodes here after adding the flag

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5973
October 2, 2019, 14:35 (GMT)
Fix T70331 Node group passthrough is broken
October 2, 2019, 14:35 (GMT)
Workaround for NVidia broken driver

This disable the indirect drawcall on all Nvidia hardware.

This has to be until nvidia fixes their drivers or instruct us
how to correctly fix the issue.

Related to T70011 Various display issues on NVIDIA
after draw call batching.
October 2, 2019, 14:35 (GMT)
Fix T70414 EEVEE: Crash with 2 viewports, UV edit and sync selection
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021