Revision 514c9d1 by Joerg Mueller October 3, 2019, 08:26 (GMT) |
Fix T68945: VSE - Improper audio on frame 1 This has already been fixed in 8d207cdc3b307fa20bc5b29059c596306aa2a65c as fix for T52472: VSE Audio Volume not set immediately, but I failed to backport it to upstream audaspace which is the reason the problem was back. |
October 3, 2019, 01:11 (GMT) |
Fix T69216: "assert" not highlighted in text editor Workaround limitations of formatting code by putting longest names first. Differential Revision: https://developer.blender.org/D5613 |
Revision 540eb2d by Brecht Van Lommel October 3, 2019, 01:11 (GMT) |
Fix T69288: release confirms preference should not affect node editor Was missing from new macro operators. |
Revision 93e8c96 by Campbell Barton October 2, 2019, 21:39 (GMT) |
Cleanup: unused structs, struct members |
Revision c07eaa3 by Campbell Barton October 2, 2019, 21:32 (GMT) |
Cleanup: argument naming, redundant NULL checks |
Revision fcdd851 by Campbell Barton October 2, 2019, 21:32 (GMT) |
Fix memory leak in loop-cut error case |
Revision d1d21da by Campbell Barton October 2, 2019, 21:32 (GMT) |
Fix assert in image crop |
Revision 6002e2f by Campbell Barton October 2, 2019, 21:32 (GMT) |
Fix incorrect flag check in gpencil subdiv modifier |
Revision 14114b3 by Campbell Barton October 2, 2019, 21:32 (GMT) |
Fix pointer assignment |
Revision b87123c by Campbell Barton October 2, 2019, 21:32 (GMT) |
Fix F-Key icon display |
Revision fb9024b by Campbell Barton October 2, 2019, 21:32 (GMT) |
Fix error in opensubdiv topology refiner face matching check |
Revision 2b29bf2 by Richard Antalik October 2, 2019, 20:48 (GMT) |
Fix T69924: Prefetch stops when moving playhead Fix T70194: Prefetch freezes Blender in some cases - Initialize depsgraph in isolated bmain struct. - Fix prefetching range (forgot in initial prefetch commit). - Fix crash - Add check if prefetch job is initialized and running. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5899 |
Revision aabd870 by Alexander Gavrilov October 2, 2019, 17:42 (GMT) |
Implement a user preference for the default Auto Handle Smoothing mode. The default was changed with an initial implementation of the feature. With the feedback from animators, having a behavior which affects curves outside of a changing range is not convenient for professional animators working on high quality character animation. On the other hand, automatic smoothing is better for casual animation of object motion. This change adds an ability to change the default via User Preferences. Differential Revision: https://developer.blender.org/D5875 |
Revision d1a1302 by Brecht Van Lommel October 2, 2019, 16:56 (GMT) |
UI: add NLA track and channel theme color Patch contributed by Paul (Thirio). Differential Revision: https://developer.blender.org/D5967 |
Revision 03506ee by Brecht Van Lommel October 2, 2019, 16:56 (GMT) |
UI: use consistent text box theme colors in search popups This solves an issues where these text fields would use menu background colors, making it difficult to create a correct theme. Default theme looks the same, only Blender Light now shows a dark text field. Patch contributed by Paul (Thirio). Differential Revision: https://developer.blender.org/D5906 |
Revision de4ebcb by Brecht Van Lommel October 2, 2019, 16:28 (GMT) |
Revision a1f16ba by Pablo Dobarro October 2, 2019, 14:58 (GMT) |
Use PBVH_FullyMasked flag in mesh filter We don't need to filter the fully masked nodes here after adding the flag Reviewed By: brecht Differential Revision: https://developer.blender.org/D5973 |
Revision 3734ae5 by Clément Foucault October 2, 2019, 14:35 (GMT) |
Fix T70331 Node group passthrough is broken |
Revision f8f28dc by Clément Foucault October 2, 2019, 14:35 (GMT) |
Workaround for NVidia broken driver This disable the indirect drawcall on all Nvidia hardware. This has to be until nvidia fixes their drivers or instruct us how to correctly fix the issue. Related to T70011 Various display issues on NVIDIA after draw call batching. |
Revision 02ad256 by Clément Foucault October 2, 2019, 14:35 (GMT) |
Fix T70414 EEVEE: Crash with 2 viewports, UV edit and sync selection |
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