Revision 7428488 by Clément Foucault May 22, 2019, 11:29 (GMT) |
DRW: Add view param to DRW_culling_* functions |
Revision 925b582 by Clément Foucault May 22, 2019, 11:29 (GMT) |
Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_* |
Revision b944a66 by Clément Foucault May 22, 2019, 11:29 (GMT) |
GPencil: Use DRW_view_* API instead of DRW_viewport_matrix_* |
Revision 21dc281 by Clément Foucault May 22, 2019, 11:29 (GMT) |
BLI_memblock: Refactor for faster iteration and allocation Remove the clear allocation flag as it has little impact since there should be very few allocation per redraw. Make BLI_memblock_alloc and BLI_memblock_iterstep much more cache efficient removing them almost entirely from performance profiles. |
Revision 657165d by Clément Foucault May 22, 2019, 11:29 (GMT) |
Workbench: Fix TAA logic Having both TAA and FXAA enabled at the same time resulted in conflicts. The jitter_index was incremented twice before being used instead of once. |
Revision 7740222 by Clément Foucault May 22, 2019, 11:29 (GMT) |
Workbench: Use DRWView instead of DRW_viewport_matrix_* Continuing the transition to the new API |
Revision 676e1e7 by Clément Foucault May 22, 2019, 11:29 (GMT) |
DRW: Remove some usage of DRW_viewport_matrix_get |
Revision e1153c6 by Clément Foucault May 22, 2019, 11:29 (GMT) |
DRW: Remove DRW_state_clip_planes_reset |
Revision 551bbc8 by Clément Foucault May 22, 2019, 11:29 (GMT) |
DRW: Remove DRW_state_clip_planes_set_from_rv3d This should be handled by DST.view_default |
Revision 45c085a by Clément Foucault May 22, 2019, 11:29 (GMT) |
DRW: Add DRWView to improve different view handling This will have multiple benefit. TODO detail benefits (culling, more explicit, handling of clipping planes) For now the view usage is wrapped to make changes needed more progressive. |
Revision 88a725e by Clément Foucault May 22, 2019, 11:29 (GMT) |
Eevee: Lookdev: Make winmat point to negative Z |
Revision 2b1da51 by Clément Foucault May 22, 2019, 11:29 (GMT) |
Cleanup: DRW: Refactor code for better readability and simplification - Remove DST.frontface and DST.backface. - Separate uniform update into its own function draw_update_uniforms. |
Revision b82afb4 by Brecht Van Lommel May 22, 2019, 11:15 (GMT) |
Templates: updated 2D animation template From the grease pencil team. |
Revision aa02421 by Jacques Lucke May 22, 2019, 10:33 (GMT) |
BLI_memiter: unpoison memory before freeing it |
Revision c56133c by Joerg Mueller May 22, 2019, 10:14 (GMT) |
Fix T64480: Tweak needed to Audaspace CMake options The issue was that Audaspace options ended up in the cmake cache though they should not be there. Also reverting indentation change by @ideasman42. Thanks to @mont29 for reporting and helping with the fix. |
Revision e59f705 by Brecht Van Lommel May 22, 2019, 08:44 (GMT) |
Fix T64981: background images do not come along with linked cameras |
Revision 8532273 by Brecht Van Lommel May 22, 2019, 08:33 (GMT) |
Fix T64972: object convert to mesh not working after recent changes This was the only remaining cases that used a string lookup, which didn't work anymore now that it's no longer a real value in the context. |
Revision d9f4071 by Brecht Van Lommel May 22, 2019, 08:12 (GMT) |
Fix T64969: changing color space in image texture node loses changes Don't allow changing it for painted images until they have been saved, similar to sidebar panels. This could be solved better, for now the important thing is not to lose changes. |
Revision 2e350b4 by Brecht Van Lommel May 22, 2019, 08:00 (GMT) |
Fix T64965: crash using masks in texture paint mode |
Revision 5bf429b by Brecht Van Lommel May 22, 2019, 07:52 (GMT) |
Fix T64974: misisng multi-object edit for some curve operators, like smooth |
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