Revision 4fa904e by Campbell Barton March 20, 2019, 07:25 (GMT) |
Cleanup: use lowercase for dimensions in function names Most API's already use this convention. |
Revision db5a823 by Campbell Barton March 20, 2019, 07:13 (GMT) |
Error in last commit |
Revision 18b98fd by Campbell Barton March 20, 2019, 07:09 (GMT) |
Fix T62682: Inconsistent NDOF camera auto-key Some view operations auto-keyed when locking the camera to view but some NDOF operators didn't yet support it. Auto key during animation playback for recording camera motion. |
Revision f889050 by Campbell Barton March 20, 2019, 05:50 (GMT) |
Fix T62757: Mirror operator fails for non-modal execution Unlike most transform operators that use an orientation and values, Mirror uses the constraint axes to define which axes are mirrored. Now constraint axes are shown in this case. Other changes: - Use 'EXEC_DEFAULT' for mirror menu items. - Show mirror on local axis when not in edit-mode since this is useful in object mode too. - Remove mirror vertex groups since this is in the vertex group menu and this menu isn't currently used for general symmetry operators which are currently in other menus. |
Revision dc80015 by Campbell Barton March 20, 2019, 04:45 (GMT) |
3D View: snap cursor to world origin now resets rotation |
March 20, 2019, 04:38 (GMT) |
Fix T62736: Inconsistent behavior bpy.utils.user_resource() If a subfolder was specified which didn't exist, logic would fallback to get_path_user (instead of get_path_environment). Now always use the from the environment variable if it's set and exists. |
Revision 4e2aea5 by Campbell Barton March 20, 2019, 04:05 (GMT) |
DRW: minor optimization for edit-mesh conversion Finding visible connected elements is often a direct lookup when they're not connected to hidden geometry. Add inline wrappers that avoid a function call, gives minor speedup creating GPU edit-mesh data. |
Revision 47ba487 by Campbell Barton March 20, 2019, 01:34 (GMT) |
UI: center floating popovers Tweak placement so useful items are more likely to be nearby, centering horizontally and align vertically to the first button. |
Revision 53f4fc7 by Campbell Barton March 19, 2019, 23:44 (GMT) |
Cleanup: style |
Revision 310a1f7 by Campbell Barton March 19, 2019, 23:44 (GMT) |
Cleanup: unused vars |
Revision 603a37f by Clément Foucault March 19, 2019, 22:55 (GMT) |
Fix T59719 Bake Indirect Lighting doesn't update env map reflection |
Revision 2eead48 by William Reynish March 19, 2019, 21:25 (GMT) |
UI: Remove UI name overrides for Reveal Hidden. Makes the consistent operator names shine through into the UI. |
Revision 953c8b0 by William Reynish March 19, 2019, 20:41 (GMT) |
UI: Use 'Render Image' for image rendering in the viewport This is more consistent with the main Render menu, and more descriptive |
Revision edf029d by William Reynish March 19, 2019, 20:34 (GMT) |
Fix: Inconsistent spacing in Python file after recent changes |
Revision 540f50a by Dalai Felinto March 19, 2019, 20:26 (GMT) |
Unify "Hide Selected / Reveal Hidden" operator names All edit mode related operators are now "Hide Selected / Reveal Hidden". Before we had different variatons of them: Hide Selection: * MESH_OT_hide * GPENCIL_OT_selection_opacity_toggle Hide Selected Bones: * ARMATURE_OT_hide Hide: * MBALL_OT_hide_metaelems Hide Selected: * CURVE_OT_hide * PARTICLE_OT_hide * POSE_OT_hide * UV_OT_hide Reveal Bones: * ARMATURE_OT_reveal Reveal: * MBALL_OT_reveal_metaelems Operators not renamed: * Hide Curves (GRAPH_OT_hide) * Hide (OUTLINER_OT_hide) Note we can do a step further and mass rename them to match their UI names. Where Reveal Hidden is Show Hidden. But for now at least they are all unified. |
Revision 7cf1b81 by Dalai Felinto March 19, 2019, 20:26 (GMT) |
Revision 21f3c95 by Brecht Van Lommel March 19, 2019, 19:04 (GMT) |
Fix T62749: random mesh selection crashes. This was an off-by-one error in the initialization of tbuf, but refactored the code a bit more to be less obscure. |
Revision f0770b8 by William Reynish March 19, 2019, 18:42 (GMT) |
Fix: Make sure color panels only appear in modes where they are supported |
Revision b525ecf by William Reynish March 19, 2019, 18:32 (GMT) |
UI: Rename GPencil Brush 'Appearance' panel to 'Display' Makes it consistent with other paint modes |
Revision 770b118 by William Reynish March 19, 2019, 18:31 (GMT) |
Fix: Color Picker and Color Palette panels were appearing for non-color tools in Vertex Paint mode Use correct poll method for both modes |
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