Blender Git Commits

Blender Git "master" branch commits.

Page: 1270 / 5574

March 20, 2019, 07:25 (GMT)
Cleanup: use lowercase for dimensions in function names

Most API's already use this convention.
March 20, 2019, 07:13 (GMT)
Error in last commit
March 20, 2019, 07:09 (GMT)
Fix T62682: Inconsistent NDOF camera auto-key

Some view operations auto-keyed when locking the camera to view
but some NDOF operators didn't yet support it.

Auto key during animation playback for recording camera motion.
March 20, 2019, 05:50 (GMT)
Fix T62757: Mirror operator fails for non-modal execution

Unlike most transform operators that use an orientation and values,
Mirror uses the constraint axes to define which axes are mirrored.

Now constraint axes are shown in this case.

Other changes:

- Use 'EXEC_DEFAULT' for mirror menu items.
- Show mirror on local axis when not in edit-mode since this is useful
in object mode too.
- Remove mirror vertex groups since this is in the vertex group menu and
this menu isn't currently used for general symmetry operators which
are currently in other menus.
March 20, 2019, 04:45 (GMT)
3D View: snap cursor to world origin now resets rotation
March 20, 2019, 04:38 (GMT)
Fix T62736: Inconsistent behavior bpy.utils.user_resource()

If a subfolder was specified which didn't exist, logic would fallback
to get_path_user (instead of get_path_environment).

Now always use the from the environment variable if it's set and exists.
March 20, 2019, 04:05 (GMT)
DRW: minor optimization for edit-mesh conversion

Finding visible connected elements is often a direct lookup
when they're not connected to hidden geometry.

Add inline wrappers that avoid a function call,
gives minor speedup creating GPU edit-mesh data.
March 20, 2019, 01:34 (GMT)
UI: center floating popovers

Tweak placement so useful items are more likely to be nearby,
centering horizontally and align vertically to the first button.
March 19, 2019, 23:44 (GMT)
Cleanup: style
March 19, 2019, 23:44 (GMT)
Cleanup: unused vars
March 19, 2019, 22:55 (GMT)
Fix T59719 Bake Indirect Lighting doesn't update env map reflection
March 19, 2019, 21:25 (GMT)
UI: Remove UI name overrides for Reveal Hidden.

Makes the consistent operator names shine through into the UI.
March 19, 2019, 20:41 (GMT)
UI: Use 'Render Image' for image rendering in the viewport

This is more consistent with the main Render menu, and more descriptive
March 19, 2019, 20:34 (GMT)
Fix: Inconsistent spacing in Python file after recent changes
March 19, 2019, 20:26 (GMT)
Unify "Hide Selected / Reveal Hidden" operator names

All edit mode related operators are now "Hide Selected / Reveal Hidden".
Before we had different variatons of them:

Hide Selection:
* MESH_OT_hide
* GPENCIL_OT_selection_opacity_toggle

Hide Selected Bones:
* ARMATURE_OT_hide

Hide:
* MBALL_OT_hide_metaelems

Hide Selected:
* CURVE_OT_hide
* PARTICLE_OT_hide
* POSE_OT_hide
* UV_OT_hide

Reveal Bones:
* ARMATURE_OT_reveal

Reveal:
* MBALL_OT_reveal_metaelems

Operators not renamed:
* Hide Curves (GRAPH_OT_hide)
* Hide (OUTLINER_OT_hide)

Note we can do a step further and mass rename them to match their UI
names. Where Reveal Hidden is Show Hidden. But for now at least they are
all unified.
March 19, 2019, 20:26 (GMT)
Fix T62735: hiding curves doesnt hide in viewport

Copying what we do for mesh objects.
March 19, 2019, 19:04 (GMT)
Fix T62749: random mesh selection crashes.

This was an off-by-one error in the initialization of tbuf, but refactored the
code a bit more to be less obscure.
March 19, 2019, 18:42 (GMT)
Fix: Make sure color panels only appear in modes where they are supported
March 19, 2019, 18:32 (GMT)
UI: Rename GPencil Brush 'Appearance' panel to 'Display'

Makes it consistent with other paint modes
March 19, 2019, 18:31 (GMT)
Fix: Color Picker and Color Palette panels were appearing for non-color tools in Vertex Paint mode

Use correct poll method for both modes
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021