Blender Git Commits

Blender Git "master" branch commits.

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February 11, 2019, 09:38 (GMT)
Fix T61185: Missing modifiers update on changes to texture

Also update relations when modifier texture changes.

Basically same as rB6e00415a85a9, rBca2680aaeb1 but this time for
VertexWeight modifiers

Reviewers: sergey

Maniphest Tasks: T61185

Differential Revision: https://developer.blender.org/D4305
February 11, 2019, 08:09 (GMT)
readfile: skip negative sized thumbnails

We may want to use 'TEST' BCode in the future for including data
besides thumbnails. This allows negative values to be used w/o
attempting to load a thumbnail.
February 11, 2019, 06:55 (GMT)
Cleanup: unused speaker flag
February 11, 2019, 06:49 (GMT)
Cleanup: RNA boolean names (use prefix conventions)
February 11, 2019, 05:58 (GMT)
Cleanup: move runtime vars into Camera_Runtime
February 11, 2019, 05:50 (GMT)
Cleanup: use "_Runtime" suffix for DNA

Was done everywhere except bPoseChannel.
February 11, 2019, 04:48 (GMT)
Preferences: remove tweak/drag threshold distinction

Currently the preferences have both tweak and drag threshold,
this is confusing because most actions users would consider
dragging use the 'tweak' setting.

Now one drag threshold is used for both, with a maximum limit of half
the button unit-size in case of dragging UI elements.
February 11, 2019, 03:46 (GMT)
WM: command line args to start blender maximized

Part of D4323 by @DragMZ
February 11, 2019, 03:10 (GMT)
Cleanup: use 'struct Main' in header

Causes errors including in some cases.
February 10, 2019, 23:55 (GMT)
DNA: remove Object.display struct

We have a display flag already, use it instead.

Object.display is kept in RNA, exposed via a nested struct,
we can move other display options there.
February 10, 2019, 23:51 (GMT)
Cleanup: comment indentation & spelling
February 10, 2019, 21:08 (GMT)
Bevel: Make modal keymap instead of hardcoded.

Also added keys for toggling harden normals,
and cycling through miter types.
Still to do: add some shortcuts for affecting the
spread value for arc miters.
February 10, 2019, 20:30 (GMT)
UI: Color Picker, make HSV default.

Most artists agree that RGB by default is not as flexible as HSV.
It's just the first time it opens anyway, since it will remember whatever
was set last like it always does.
February 10, 2019, 16:15 (GMT)
Link/Append: Instantiate collection rather than objects.

When one is indirectly linking collections, better add collection to the
scene, than instantiating its objects into master collection of the
scene. That is much cleaner.

Noted/related to T61141.
February 10, 2019, 16:15 (GMT)
Fix T61141: Append Particle Settings doesn't append the collection properly.

ParticleSettings' duplicollection is now a proper refcounting user of
its collection, which will avoid losing it on save/reload.
February 10, 2019, 11:50 (GMT)
Cleanup: unused struct member

Also replace intptr_t -> int (no good reason to cast to intptr here).
February 10, 2019, 10:04 (GMT)
I18N: Add Kazakh language.

Disabled for until we get actual first tranlation in SVN repo. ;)

Related to T61102.
February 10, 2019, 00:16 (GMT)
Cleanup: move clipping shader lib & define into struct

Also compare clipping with the draw context instead of
accessing the RegionView3D, currently they're matching
but this might not always be the case.
February 10, 2019, 00:02 (GMT)
Cleanup: use shorter name for shader config

The struct name is descriptive,
this isn't going to be confused with other variables.
February 9, 2019, 20:41 (GMT)
Cleanup: Use ID_IS_LINKED instead of id.lib
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021