Revision 0b28a9a by Brecht Van Lommel January 26, 2019, 14:38 (GMT) |
Fix build error after recent cleanup. |
Revision 8d4c477 by Brecht Van Lommel January 26, 2019, 13:49 (GMT) |
Cleanup: fix compiler warnings. |
January 26, 2019, 12:37 (GMT) |
Fix: Use correct units for cloth properties Differential Revision: https://developer.blender.org/D4260 |
Revision 9e3ac14 by Campbell Barton January 26, 2019, 12:17 (GMT) |
Fix incorrect sizeof use in rna array formatting |
Revision 04a5dbb by Campbell Barton January 26, 2019, 12:08 (GMT) |
Correct build error removing includes |
Revision f20dbc2 by Campbell Barton January 26, 2019, 10:43 (GMT) |
Cleanup: blank lines over doxy headers |
Revision 1e4aab3 by Campbell Barton January 26, 2019, 10:20 (GMT) |
Cleanup: remove redundant BKE/BLI/BIF headers |
Revision 19b5f54 by Campbell Barton January 26, 2019, 09:08 (GMT) |
Cleanup: draw manager headers |
Revision b846727 by Campbell Barton January 26, 2019, 08:15 (GMT) |
Cleanup: redundant defines Comment or remove unused defines. |
Revision b70877b by Campbell Barton January 26, 2019, 07:46 (GMT) |
Cleanup: remove blender-internal update flag |
Revision edd34c9 by Campbell Barton January 26, 2019, 05:39 (GMT) |
Cleanup: wrapper for built-in shader access |
Revision 77b66a9 by Campbell Barton January 26, 2019, 04:49 (GMT) |
DRW: support clipping for empty object |
Revision 9b40da9 by Campbell Barton January 26, 2019, 01:56 (GMT) |
Keymap: move grease pencil Alt-C to 2.7x map This has been removed from the default map, so don't use elsewhere. |
Revision 1b6da95 by Campbell Barton January 25, 2019, 23:33 (GMT) |
Cleanup: avoid static vars to store legacy shaders |
Revision 1393335 by Campbell Barton January 25, 2019, 23:33 (GMT) |
GPU: refactor defines into GPUShaderStages Code comment notes there are "just a few", now there are enough it's useful to include in GPUShaderStages. |
Revision 0e95abf by Campbell Barton January 25, 2019, 23:33 (GMT) |
Cleanup: order GPUShaderStages (vert, geom, frag) Use names for declarations to support adding defines, coming next. |
Revision c1814d5 by Clément Foucault January 25, 2019, 20:56 (GMT) |
Workbench: Depth Of Field: Add toggle option in shading popover Pretty straight forward. Just an option to turn the DoF per viewport. Default is off as in 2.79. |
Revision 3223644 by Clément Foucault January 25, 2019, 20:56 (GMT) |
Workbench: Depth Of Field: Cleanups |
Revision ca739ac by Antonio Vazquez January 25, 2019, 19:40 (GMT) |
GP: Apply scale to particles The particles were using the scale of the original object and the thickness of the stroke was not correct. Now, the scale is applied by particle. |
Revision 16c3425 by Antonio Vazquez January 25, 2019, 19:01 (GMT) |
GP: Set cyclic to OFF when use cutter When cut a stroke, the cyclic must be set to off because keep it gets very weird results. |
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