Revision ac80cea by Campbell Barton December 18, 2018, 02:49 (GMT) |
Correct missing NULL check in recent commit |
Revision 7e9f769 by Campbell Barton December 18, 2018, 02:35 (GMT) |
Fix T59461: Follow active quad asserts |
Revision 08f1543 by Campbell Barton December 18, 2018, 02:03 (GMT) |
GPencil: Cancel w/ RMB click RMB is used to cancel almost everywhere in blender, not confirm. |
Revision 7eaa0b1 by Campbell Barton December 18, 2018, 02:00 (GMT) |
Fix T59366: gpencil eraser shows w/ shape tool |
Revision a68edaf by Clément Foucault December 18, 2018, 01:19 (GMT) |
Mesh Batch Cache: Port vertex paint surface to batch request |
Revision bcf390a by Clément Foucault December 18, 2018, 01:19 (GMT) |
Mesh Batch Cache: Port weight paint surface to batch request |
Revision 8ded149 by Clément Foucault December 18, 2018, 01:19 (GMT) |
DRW: Polygon Offset: Also offset lines and points |
Revision 6a1315d by Clément Foucault December 18, 2018, 01:19 (GMT) |
Weight Paint Overlay: Refactor wire drawing This reduce the number of batch/data needed. Stores a select/visiblee flag inside the vert/loop normals. |
Revision 4fceaf3 by Campbell Barton December 18, 2018, 00:59 (GMT) |
Fix gizmos showing for non-visible objects Active object gizmos were showing even when the object wasn't visible (local view or with their object type disabled). |
Revision 7aeb24e by Campbell Barton December 17, 2018, 23:22 (GMT) |
Revision 879c966 by Campbell Barton December 17, 2018, 23:08 (GMT) |
Transform: option to use incremental snapping This resolves this issue where users would enable a snapping mode besides incremental (vertex for eg), then notice strange behavior w/ rotate and scale. While this ability can be useful, it's quite an obscure use case. Now changing snap-modes keeps rotate and scale using incremental snap, with the option for these modes to be affected by other snapping modes. D4022 by @kioku w/ own minor edits. |
Revision 779e252 by William Reynish / Campbell Barton December 17, 2018, 21:41 (GMT) |
UI: use icons for text edit copy/paste |
Revision 7312e48 by William Reynish / Campbell Barton December 17, 2018, 21:12 (GMT) |
UI: Extend context menu to check current selection - This extends context menus, checking the selection in some cases to conditionally show operators. - When nothing is selected, add, paste .. etc are added to the menu. - Use columns when mixed mesh modes are used (vert/edge/face). - Move armature naming operators into sub-menu. See D4043 |
Revision 54f9e14 by Campbell Barton December 17, 2018, 20:36 (GMT) |
RNA: Add Mesh.count_selected_items() Needed for context menu checks. |
December 17, 2018, 18:18 (GMT) |
Fix T59424: color wheel snaps to center, losing hue when value is zero. Differential Revision: https://developer.blender.org/D4090 |
Revision f6a77a7 by Antonio Vazquez December 17, 2018, 18:09 (GMT) |
Fix error when Blender starts - variable not initializated |
Revision 08e6948 by Antonio Vazquez December 17, 2018, 18:03 (GMT) |
GP: Change order of primitive buttons Group them in a more logic way. |
Revision 144178b by Clément Foucault December 17, 2018, 16:11 (GMT) |
DRW: Fix vertex paint using original object for batch cache |
Revision 4cd558b by Clément Foucault December 17, 2018, 16:11 (GMT) |
Mesh Batch Cache: Port Texture paint wires to new batch request |
Revision 7ac49a0 by Clément Foucault December 17, 2018, 16:05 (GMT) |
Mesh Batch Cache: Port Texture paint batches to new batch request |
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