Revision 2e392a0 by Campbell Barton December 2, 2018, 03:16 (GMT) |
Merge branch 'master' into blender2.8 |
Revision c00e1f6 by Campbell Barton December 2, 2018, 03:14 (GMT) |
Cleanup: BKE_effect.h naming |
Revision e1b8645 by Campbell Barton December 2, 2018, 03:02 (GMT) |
Keymap: use strict format for keymap definitions Ensure we use lists for keymap items and item properties. This means scripts can access keymap definitions from other layouts, manipulating them without sometimes encountering a tuple that needs to be converted into a list. |
Revision a56b024 by Campbell Barton December 2, 2018, 03:02 (GMT) |
Cleanup: simplify poll function |
Revision 28b83b3 by Clément Foucault December 2, 2018, 02:49 (GMT) |
Fix T57455: Fix faulty gpu detection |
Revision 7be9bf4 by Campbell Barton December 2, 2018, 02:26 (GMT) |
Cleanup: de-duplicate gpencil material UI Top-bar and properties-editor were near duplicates. |
Revision 4320adb by Campbell Barton December 2, 2018, 02:12 (GMT) |
Cleanup: remove redundant gpencil material checks Poll checks for an object, no need to check for non-object materials in the draw function. |
Revision 2c6f767 by Campbell Barton December 2, 2018, 02:12 (GMT) |
Add missing include |
Revision 40d0374 by Clément Foucault December 2, 2018, 00:57 (GMT) |
Fix T57455: Laggy, freezing UI with Linux and Intel UHD 620 Seems like a driver bug but doing glFlush() before these calls fixes it. |
Revision 8c620c8 by Campbell Barton December 1, 2018, 23:15 (GMT) |
Optimize ghash usage Avoid double hash calculation. |
Revision d3940c2 by Campbell Barton December 1, 2018, 23:15 (GMT) |
Revision 5d4073e by Antonio Vazquez December 1, 2018, 23:05 (GMT) |
Fix T58460: Proportional edit icon disappears |
Revision 783d8d4 by Clément Foucault December 1, 2018, 19:38 (GMT) |
Workbench: Don't use alpha channel if not doing render Lower Vram usage a bit |
Revision 505309f by Clément Foucault December 1, 2018, 19:38 (GMT) |
WM: Optimization: Don't clear the window color buffer This is not needed and is rather costly. Can be reverted if that causes problem. |
Revision d55c269 by Clément Foucault December 1, 2018, 19:38 (GMT) |
UI: Simplify the area border drawing Instead of doing a lot of alpha blended drawing with jittering, use the fragment shader to do the masking using a circle mask. This is much simpler and requires much less resources. Hopefully this may solve the issue we have with the Intels UHD Graphics 620 on linux. |
Revision 6a80a78 by Alexander Gavrilov December 1, 2018, 17:02 (GMT) |
Fix T58433: Limit Distance constraint distance not auto-computed. Another case of a value that needs to be written back to non-COW copy. |
Revision 18f0618 by Alexander Gavrilov December 1, 2018, 16:44 (GMT) |
Fix T58412: in weight paint + pose mode certain armature operations crash. The cause is that FOREACH_OBJECT_IN_MODE_BEGIN assumed that the active object is in the correct mode, which is wrong in this case. It also only considered objects of the same type as active, which had to be replaced with an explicit type parameter. |
Revision 9ed522d by Alexander Gavrilov December 1, 2018, 16:09 (GMT) |
Fix more cases of evaluated mesh being built for non-COW objects. |
Revision dbb479b by Gaia Clary December 1, 2018, 14:38 (GMT) |
fix: Collada exporter has similar issue as reproted in T58150 |
Revision 0606829 by Gaia Clary December 1, 2018, 13:18 (GMT) |
fix T58293 Collada: Does not export Texture coordinates when option 'only selected UV Map' is enabled |
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