Blender Git Commits

Blender Git "master" branch commits.

Page: 1575 / 5574

September 4, 2018, 09:30 (GMT)
UI: keep no-overlap tips open on cursor motion

Was causing flicker.
September 4, 2018, 08:42 (GMT)
Cleanup: overly polite/rude messages
September 4, 2018, 08:28 (GMT)
Fix error when no tool is active
September 4, 2018, 08:22 (GMT)
Fix mistake in previous commit
September 4, 2018, 08:21 (GMT)
Cleanup, indentation
September 4, 2018, 08:14 (GMT)
Fix assert creating a tools tip
September 4, 2018, 08:00 (GMT)
UI: support immediate non-overlapping tooltips

Use these for the toolbar, since they're non-overlapping the interface,
showing them quickly isn't a problem.
September 4, 2018, 07:33 (GMT)
Merge branch 'master' into blender2.8
September 4, 2018, 07:26 (GMT)
Cleanup: use const arg for BLI_rect inside check
September 4, 2018, 07:13 (GMT)
Fix T56675: Crash when snapping Cursor to selected a Bone in Edit Mode.

Seriously...
September 4, 2018, 05:27 (GMT)
Merge branch 'master' into blender2.8
September 4, 2018, 05:26 (GMT)
UI: cleanup tooltip bounds clamping

Wasn't properly clamping on the window minimum.
September 4, 2018, 04:31 (GMT)
UI: show tool name in tip w/ icon-only display
September 4, 2018, 04:03 (GMT)
UI: use horizontal alignment for expanded enums

With the property separate option, the direction of expanded enums
now follows the current layout.
September 4, 2018, 04:03 (GMT)
Fix T56660: Use horizontal enums w/ image template
September 3, 2018, 22:43 (GMT)
Cleanup: pep8
September 3, 2018, 22:13 (GMT)
Correct toolbar tips for non sculpt modes
Revision 5495922 by William Reynish / Brecht Van Lommel
September 3, 2018, 17:35 (GMT)
UI: tweak object viewport display panel, use grid flow.
Revision 544c845 by William Reynish / Brecht Van Lommel
September 3, 2018, 17:35 (GMT)
UI: use grid flow for metadata panel.
September 3, 2018, 17:21 (GMT)
Fix T56544: Crash on startup with Radeon + Win 7

Testing GLEW_ARB_texture_gather is not sufficient in this case. We need to
test if GL_ARB_texture_gather is defined in the shader, which is always true
on some NVIDIA drivers who does not support it...
So trying to make everything work.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021