Blender Git Commits

Blender Git "master" branch commits.

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August 31, 2018, 10:14 (GMT)
Fix T56626: Cycles ambient occlusion only local : crash

Was caused by missing NULL pointer check in BVH8.
August 31, 2018, 07:54 (GMT)
Cleanup: Remove unused field
August 31, 2018, 04:52 (GMT)
Merge branch 'master' into blender2.8
August 31, 2018, 04:51 (GMT)
PyAPI: replace checks for invalid input w/ assert

Was returning -1 as a bool argument,
in this case the caller needs to ensure non-null args.
August 31, 2018, 04:37 (GMT)
Tool System: support tool description for tips

When the description isn't set, the operators is used instead.
August 31, 2018, 04:24 (GMT)
Merge branch 'master' into blender2.8
August 31, 2018, 04:17 (GMT)
C/Python API: Add PyC_RunString_AsIntPtr

Utility to get an int or pointer from a Python expression.
August 31, 2018, 03:35 (GMT)
Cleanup: rename WM_keymap_find -> WM_keymap_ensure
August 31, 2018, 03:35 (GMT)
Merge branch 'master' into blender2.8
August 31, 2018, 01:14 (GMT)
Fix T56619: Transform crash w/ curve deform
August 30, 2018, 20:49 (GMT)
Cleanup: GPU_BATCH_DISCARD_ARRAY_SAFE (deduplicate existing code)
August 30, 2018, 20:49 (GMT)
Fix Font object: text selection and cursor not updating
August 30, 2018, 20:49 (GMT)
Silence Grease Pencil warning
August 30, 2018, 17:22 (GMT)
GP: Change icon identfier for shaderFx

This commit complements commit d2ad256326736c8a4c746163f9b27491d8a6e95a
August 30, 2018, 15:56 (GMT)
UI: remove context path from tool settings tab in properties editor.
August 30, 2018, 15:56 (GMT)
UI: add dedicated icon IDs for decorators, tool settings, shaderfx, overlays.

The preset and decorator icons were updated to be monochrome and draw in the
same color as text. Other icons are unchanged, having them as separate icon IDs
prepares for an artist to make them.
August 30, 2018, 15:40 (GMT)
Merge branch 'master' into blender2.8
August 30, 2018, 15:34 (GMT)
Cycles: Cleanup, whitespace after keyword
August 30, 2018, 14:44 (GMT)
Cleanup: Improve comments
August 30, 2018, 14:42 (GMT)
GP: Fix unreported surface missing strokes

When drawing in surface mode if the stroke z-depth was not valid, the stroke was created, but it was not visible because location was something illogical.

Now, if the z-depth cannot be calculated, the stroke is calculated as it was done in other modes.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021