Revision 9bac3ff by Brecht Van Lommel August 15, 2018, 14:21 (GMT) |
Cleanup: stop using DerivedMesh in mesh cache modifier. |
Revision b262fba by Brecht Van Lommel August 15, 2018, 14:00 (GMT) |
Fix T55587: bugs with popovers in collapsed menus, like the timeline header. |
Revision 1d06786 by Brecht Van Lommel August 15, 2018, 14:00 (GMT) |
UI: tweak drawing of header status text for transparent headers. |
Revision 913b839 by Sergey Sharybin August 15, 2018, 13:40 (GMT) |
Multires: Initial groundwork to hook up displacement to new Subdiv object Adds a displacement support for OpenSubdiov based subsurf object implemented as a callback which gives vector displacement in object space. Currently is implemented to calculate displacement based on myltires displacement grids, but we can support things in the future if needed. Submitting to review to see if there is something obviously wrong in the direction (old multires code was sharing same displacement code to both calculate final displaced mesh and reshape an existing one, which is rather confusing and probably can be done more cleanly?). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3604 |
Revision 5a89dfe by Dalai Felinto August 15, 2018, 13:06 (GMT) |
Clip Reconstruction: Cleanup - use const for selection synchronize In order to avoid the discard qualifier warning I had to change a few extra things. |
Revision ad7cb02 by Dalai Felinto August 15, 2018, 13:06 (GMT) |
Skip bundle names when drawing selection pass |
Revision 6fb06d0 by Campbell Barton August 15, 2018, 12:56 (GMT) |
Fix border select operations in object mode |
Revision 09b3566 by Campbell Barton August 15, 2018, 12:56 (GMT) |
UI: correct selection operation names |
Revision 5d15e68 by Dalai Felinto August 15, 2018, 12:46 (GMT) |
Fix viewport selection of markers not updating in all editors This includes selections both in the clip editor as the viewport. The selection is implemented as a synchronization function called from the eval selection update node in depsgraph. |
Revision 7907dfc by Dalai Felinto August 15, 2018, 12:45 (GMT) |
Motion Tracking Reconstruction Viewport Drawing (T51544) * Draw bundle names. * Draw bundle shapes (but spheres). * Draw custom colors for bundles. * Support selecting bundles. * Object bundles also fully tested. Missing from this commit: * Camera path. * Spheres are not drawn as solid. * Blue dashed line from camera to tracker objects. |
Revision 41ca20e by Sergey Sharybin August 15, 2018, 09:38 (GMT) |
Subdiv: Cleanup, dead code |
Revision 4e1f310 by Sergey Sharybin August 15, 2018, 09:28 (GMT) |
Subdiv: Fix memory leak interpolating CD_MDISP Can not copy data without freeing the previous storage. |
Revision 3c9c650 by Campbell Barton August 15, 2018, 06:12 (GMT) |
UI: adjust names for select operations |
Revision f7c1716 by Campbell Barton August 15, 2018, 05:56 (GMT) |
Merge branch 'master' into blender2.8 Fixes enum-flags having no text w/ property-split |
Revision c3e3ccd by Campbell Barton August 15, 2018, 05:52 (GMT) |
Cleanup: set expand variable for all enum-flags No functional change, needed for fix in 2.8x |
Revision 054af69 by Campbell Barton August 15, 2018, 03:27 (GMT) |
Icons: regenerate from 'icons_geom.blend' Regenerating all to remove zero area triangles. Previously icons included files not committed to lib/. This is the output of 'make icons_geom' for svn rev: 62081. |
Revision 4f1c1bb by Campbell Barton August 15, 2018, 03:18 (GMT) |
Icons: geometry now checks quantized area Previously back-facing normal was checked which isn't ideal because a triangle that starts out zero-area may become visible once it's coordinates are quantized. |
Revision a9700e7 by Stefan Werner August 14, 2018, 20:51 (GMT) |
Fix T56359: Unitialized variable in Cycles OpenCL could cause crashes. |
Revision 4a3348c by Clément Foucault August 14, 2018, 19:46 (GMT) |
GPUShader: Remove some of the unused shaders keeping GPU_SHADER_SMOKE until other occurences are removed. |
Revision 4fcca6a by Clément Foucault August 14, 2018, 19:38 (GMT) |
GHOST: Make win32 errors more readable on some drivers |
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