Blender Git Commits

Blender Git "master" branch commits.

Page: 1627 / 5574

July 26, 2018, 04:58 (GMT)
Cleanup: remove redundant flag

Caller can pass this flag if necessary.
July 26, 2018, 04:49 (GMT)
Merge branch 'master' into blender2.8
July 26, 2018, 04:47 (GMT)
WM: remove duplicate ui-list functions

Missed when moving into own file.

Caused issues on MSVC, not GCC.
July 26, 2018, 04:45 (GMT)
Merge branch 'master' into blender2.8
July 26, 2018, 01:53 (GMT)
UI: hide proportional transform options

Adds property poll function to transform.
July 26, 2018, 01:53 (GMT)
WM: Add operator property poll callback

This allows operators to filter out properties from the
auto-generated draw functions.

Some custom draw functions can move to using this.
July 26, 2018, 01:20 (GMT)
Cleanup: Use const argument
July 26, 2018, 00:42 (GMT)
UI: More opaque type icons in the Outliner

Also always draw the counter of elements-per-type with a dark background
regardless of the active status. It being white when active affects
readability since the icon background itself is already highlighted.

Thanks devtalk forum for feedback.
July 25, 2018, 19:12 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenkernel/intern/rigidbody.c
July 25, 2018, 19:05 (GMT)
Fix T55964: Direction not normalized in isect_ray_aabb_v3_simple()?

RNA API Object.ray_cast would not normalize direction vector before
doing first quick bbox intersection test, while using its returned
distance value. This could lead to wrong exclusion of object.
Thanks to @codemanx for finding that issue.
July 25, 2018, 19:04 (GMT)
Fix (unreported) potential div-by-zero in ray/bbox intersection BLI code.

Also added note that direction parameter should be normalized vector
in case one intend to use returned distance values.
July 25, 2018, 17:15 (GMT)
Fix crash Cycles rendering with --debug-value 256.
July 25, 2018, 16:30 (GMT)
Fix for holdout / indirect only with collection instances.
July 25, 2018, 14:48 (GMT)
UI: Sort panels in mesh context

Also collapse by default the less frequented Face Maps and Normals
July 25, 2018, 14:45 (GMT)
Cycles: add per layer collection indirectly on setting.

In the outliner, right click > view layer > set indirect only. This is
like clearing camera ray visibility on objects in the collection, and is
temporary until we have more general dynamic overrides.
Revision e6e8ee2 by William Reynish / Pablo Vazquez
July 25, 2018, 14:12 (GMT)
UI: Single column and subpanels for Particles Physics Fluids and Boids
July 25, 2018, 13:59 (GMT)
Cycles: add per layer collection mask/holdout support.

In the outliner, right click > view layer > set holdout. This is
temporary until we have more general dynamic overrides, but helps
Spring production for now.
July 25, 2018, 13:59 (GMT)
Cleanup: mark missing Cycles view layer override features with TODO.
Revision 5d0a3d3 by William Reynish / Pablo Vazquez
July 25, 2018, 13:57 (GMT)
UI: Dynamic Paint single column and sub panels
July 25, 2018, 13:04 (GMT)
UI: Node Editor Properties single column

Color and Properties panels as sub-panels of Node. Collapse Node properties
by default, since they are already in the node itself and in material properties.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021