Revision 0dd3b20 by Campbell Barton July 26, 2018, 04:58 (GMT) |
Cleanup: remove redundant flag Caller can pass this flag if necessary. |
Revision 9257357 by Campbell Barton July 26, 2018, 04:49 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 629403f by Campbell Barton July 26, 2018, 04:47 (GMT) |
WM: remove duplicate ui-list functions Missed when moving into own file. Caused issues on MSVC, not GCC. |
Revision 2e12114 by Campbell Barton July 26, 2018, 04:45 (GMT) |
Merge branch 'master' into blender2.8 |
Revision e6c5490 by Campbell Barton July 26, 2018, 01:53 (GMT) |
UI: hide proportional transform options Adds property poll function to transform. |
Revision dbd79c0 by Campbell Barton July 26, 2018, 01:53 (GMT) |
WM: Add operator property poll callback This allows operators to filter out properties from the auto-generated draw functions. Some custom draw functions can move to using this. |
Revision 2df27fa by Campbell Barton July 26, 2018, 01:20 (GMT) |
Cleanup: Use const argument |
Revision 1882dfc by Pablo Vazquez July 26, 2018, 00:42 (GMT) |
UI: More opaque type icons in the Outliner Also always draw the counter of elements-per-type with a dark background regardless of the active status. It being white when active affects readability since the icon background itself is already highlighted. Thanks devtalk forum for feedback. |
Revision 9c0dea2 by Bastien Montagne July 25, 2018, 19:12 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/intern/rigidbody.c |
Revision 29d1db9 by Bastien Montagne July 25, 2018, 19:05 (GMT) |
Fix T55964: Direction not normalized in isect_ray_aabb_v3_simple()? RNA API Object.ray_cast would not normalize direction vector before doing first quick bbox intersection test, while using its returned distance value. This could lead to wrong exclusion of object. Thanks to @codemanx for finding that issue. |
Revision 5ba4d05 by Bastien Montagne July 25, 2018, 19:04 (GMT) |
Fix (unreported) potential div-by-zero in ray/bbox intersection BLI code. Also added note that direction parameter should be normalized vector in case one intend to use returned distance values. |
Revision 8c9e6c5 by Brecht Van Lommel July 25, 2018, 17:15 (GMT) |
Fix crash Cycles rendering with --debug-value 256. |
Revision 9a40690 by Brecht Van Lommel July 25, 2018, 16:30 (GMT) |
Fix for holdout / indirect only with collection instances. |
Revision bd326d0 by Pablo Vazquez July 25, 2018, 14:48 (GMT) |
UI: Sort panels in mesh context Also collapse by default the less frequented Face Maps and Normals |
Revision 885cda6 by Brecht Van Lommel July 25, 2018, 14:45 (GMT) |
Cycles: add per layer collection indirectly on setting. In the outliner, right click > view layer > set indirect only. This is like clearing camera ray visibility on objects in the collection, and is temporary until we have more general dynamic overrides. |
Revision e6e8ee2 by William Reynish / Pablo Vazquez July 25, 2018, 14:12 (GMT) |
UI: Single column and subpanels for Particles Physics Fluids and Boids |
Revision b007799 by Brecht Van Lommel July 25, 2018, 13:59 (GMT) |
Cycles: add per layer collection mask/holdout support. In the outliner, right click > view layer > set holdout. This is temporary until we have more general dynamic overrides, but helps Spring production for now. |
Revision 41130ec by Brecht Van Lommel July 25, 2018, 13:59 (GMT) |
Cleanup: mark missing Cycles view layer override features with TODO. |
Revision 5d0a3d3 by William Reynish / Pablo Vazquez July 25, 2018, 13:57 (GMT) |
UI: Dynamic Paint single column and sub panels |
Revision 421017d by Pablo Vazquez July 25, 2018, 13:04 (GMT) |
UI: Node Editor Properties single column Color and Properties panels as sub-panels of Node. Collapse Node properties by default, since they are already in the node itself and in material properties. |
|
|
|


Master Commits
MiikaHweb | 2003-2021