Revision edd59aa by Campbell Barton July 5, 2018, 06:28 (GMT) |
Revert "Keymap: use Shift-Space for auto-complete" This reverts commit 30680b8d51caada48a4f773caee8b934f06e3f30. Conflicts with typing in capitals. |
Revision 30680b8 by Campbell Barton July 5, 2018, 06:16 (GMT) |
Keymap: use Shift-Space for auto-complete Resolve conflict w/ maximized area. |
Revision 49b86bc by Campbell Barton July 5, 2018, 05:54 (GMT) |
Merge branch 'master' into blender2.8 |
Revision cd17b32 by Campbell Barton July 5, 2018, 05:53 (GMT) |
Cleanup: pep8 |
Revision 53c63db by Brecht Van Lommel July 4, 2018, 17:33 (GMT) |
Fix issue with closing child windows in recent changes. |
Revision 535fec0 by Brecht Van Lommel July 4, 2018, 16:40 (GMT) |
Workspaces: change behavior when window layout for workspace is missing. When switching the workspace in a window that does not yet have a layout for the newly active workspace, we now duplicate the layout from the previously active workspace. Previously it duplicated the layout from the first window in the newly active workspace. |
Revision c43443d by Brecht Van Lommel July 4, 2018, 16:40 (GMT) |
Workspaces: store view layer per main window, instead of per workspace. It was a bit odd that the scene was stored per window but not the view layer. The reasoning was that you would use different view layers for different tasks. This is still possible, but it's more predictable to switch them both explicitly, and with child window support manually syncing the view layers between multiple windows is no longer needed as often. |
Revision 4e22285 by Brecht Van Lommel July 4, 2018, 16:40 (GMT) |
Workspaces: add main and child windows. * Main windows show a topbar and statusbar, and select a workspace and scene. They are created with Window > New Main Window. * Child windows do not show a topbar or statusbar. These follow the workspace and scene of their parent main window. Created with Window > New Window or View > Duplicate Area into New Window. * The purpose of this change is to support multi monitor setups where you just want to put more editors on the other monitors. Without multiple topbars and statusbars, working within a single workspace and scene. Creating multiple main windows is intended to be a concious choice to do different tasks in different workspaces and scenes. * Note these changes do not currently affect how the operating system treats the windows. * When changing the workspace, the layout in all child windows changes. This makes sense if we consider child windows to be just a way to extend the main window across more monitors. In some case it may be useful to keep the same layout though, we can add an option for this depending on user feedback. |
Revision 2bef8ca by Brecht Van Lommel July 4, 2018, 16:40 (GMT) |
Cleanup: pass window to listeners, instead of screen + workspace. |
Revision 5a1aa5b by Campbell Barton July 4, 2018, 16:37 (GMT) |
Keymap: movie-clip center frame, match graph view |
Revision 54fba73 by Campbell Barton July 4, 2018, 16:25 (GMT) |
Keymap: proportional edit keys |
Revision 5941559 by Clément Foucault July 4, 2018, 16:14 (GMT) |
Revision a8b5658 by Pablo Vazquez July 4, 2018, 16:00 (GMT) |
UI: Node Link Menu to use same colors as regular menus Node link menus (like shader settings in Material properties) used a slightly brighter variant of the menu widget. Making it hard to style and match the rest. Make it use widget_menuiconbut, which is just the menu widget with an icon and no arrows. Thanks Brecht for the help! |
Revision 1df1514 by Campbell Barton July 4, 2018, 15:48 (GMT) |
Kemap: mirror, flip changes from T55162 |
Revision 7e0ceb2 by Campbell Barton July 4, 2018, 15:26 (GMT) |
Keymap: outliner changes from T55162 |
Revision 46d8aa6 by Pablo Vazquez July 4, 2018, 15:24 (GMT) |
UI: Default theme tweaks for Node editor |
Revision 49fdf0b by Campbell Barton July 4, 2018, 15:10 (GMT) |
Keymap: Resolve inconsistencies, T55162 |
Revision 7c47b33 by Sergey Sharybin July 4, 2018, 14:44 (GMT) |
Depsgraph: Don't force copy-on-write when shading changes Shading is supposed to be dealing with draw manager batch cached thingamajigs, but was causing full object update. This was causing both flickering in sculpt mode (PBVH was removed, why it was SOMETIMES restored before draw is a mystery), and was also causing things to be really slow. |
Revision 56ace4b by Sergey Sharybin July 4, 2018, 14:44 (GMT) |
Depsgraph: Log entry operations which are directly modified and tagged |
Revision 4bbbfdb by Pablo Vazquez July 4, 2018, 14:33 (GMT) |
UI: Default Theme: editor tabs more prominent Workaround for now until all editors tabs share the dedicated Tab theme settings under User Interface (which the top bar is currently using). Thanks SimonStorl-Schulke from devtalk forum for feedback. |
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