Blender Git Commits

Blender Git "master" branch commits.

Page: 1695 / 5574

June 12, 2018, 18:43 (GMT)
Fix T55457: Crash after merge faces
June 12, 2018, 16:39 (GMT)
Cleanup: add ED_region_panels_layout

Only had the '_ex' (extended) version.
June 12, 2018, 16:26 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenkernel/BKE_anim.h
source/blender/blenkernel/intern/anim.c
source/blender/blenkernel/intern/scene.c
source/blender/editors/armature/pose_edit.c
source/blender/editors/armature/pose_transform.c
source/blender/editors/armature/pose_utils.c
source/blender/editors/include/ED_armature.h
source/blender/editors/object/object_edit.c
source/blender/editors/transform/transform_conversions.c
June 12, 2018, 15:57 (GMT)
Cleanup: moar G.main removal from BKE area.
June 12, 2018, 15:46 (GMT)
Cleanup: BKE_scene_free should not have to worry about cleaning its usages.

This is supposed to be handled by calling code! Henceforce, no need to
call BKE_sequencer_clear_scene_in_allseqs() here, and... no need for
that ugly G.main case. ;)
June 12, 2018, 15:38 (GMT)
Cleanup: no need for extra HUD type check now
June 12, 2018, 15:36 (GMT)
Merge branch 'master' into blender2.8
June 12, 2018, 15:34 (GMT)
WM: remove sloppy region type access

Avoid accidentally operating on the wrong region type.
June 12, 2018, 15:26 (GMT)
WM: rename BKE_regiontype_from_id

This returns the first as a fallback, causing confusing usage.
Renamed and added a version of the function that doesn't.
June 12, 2018, 15:20 (GMT)
Cleanup: warning, spaces
June 12, 2018, 15:13 (GMT)
Cleanup: get rid of global RNG usage in paint stroke code.
June 12, 2018, 15:07 (GMT)
Fix leak of manipulator tooltip timers.

This was causing performance degradation over time in posing, as the
manipulator recomputes the center locations for every event.

Ref T55442.
June 12, 2018, 15:07 (GMT)
Depsgraph: remove object tagging hack for render.

With copy-on-write it should now all be evaluated correctly in render
resolution, without needing to switch the original data resoluton.
June 12, 2018, 15:00 (GMT)
Cleanup: get rid of global RNG usage in transform code.
June 12, 2018, 14:59 (GMT)
WM: HUD was disappearing on redo
June 12, 2018, 14:55 (GMT)
Fix redo panels being added to non-hud regions
June 12, 2018, 14:50 (GMT)
UI: improve HUD ensure/clear logic

Running operators w/o redo now clears the HUD immediately.
June 12, 2018, 14:37 (GMT)
Particle: Use loclaized RNG for physics simulation

Avoids threading conflicts between multiple particle systems being simulated.
June 12, 2018, 14:29 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/editors/include/ED_view3d.h
source/blender/editors/space_view3d/view3d_draw.c
source/blender/python/intern/gpu_offscreen.c
June 12, 2018, 14:18 (GMT)
StudioLight: Use texel size as input size

Bettter light distribution for diffuse shading
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021