Revision 18cc880 by Campbell Barton June 12, 2018, 18:43 (GMT) |
Fix T55457: Crash after merge faces |
Revision e65d20e by Campbell Barton June 12, 2018, 16:39 (GMT) |
Cleanup: add ED_region_panels_layout Only had the '_ex' (extended) version. |
Revision 9b9b943 by Bastien Montagne June 12, 2018, 16:26 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/BKE_anim.h source/blender/blenkernel/intern/anim.c source/blender/blenkernel/intern/scene.c source/blender/editors/armature/pose_edit.c source/blender/editors/armature/pose_transform.c source/blender/editors/armature/pose_utils.c source/blender/editors/include/ED_armature.h source/blender/editors/object/object_edit.c source/blender/editors/transform/transform_conversions.c |
Revision 2788202 by Bastien Montagne June 12, 2018, 15:57 (GMT) |
Cleanup: moar G.main removal from BKE area. |
Revision f27ecd5 by Bastien Montagne June 12, 2018, 15:46 (GMT) |
Cleanup: BKE_scene_free should not have to worry about cleaning its usages. This is supposed to be handled by calling code! Henceforce, no need to call BKE_sequencer_clear_scene_in_allseqs() here, and... no need for that ugly G.main case. ;) |
Revision a76cfe2 by Campbell Barton June 12, 2018, 15:38 (GMT) |
Cleanup: no need for extra HUD type check now |
Revision 031416c by Campbell Barton June 12, 2018, 15:36 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b00d840 by Campbell Barton June 12, 2018, 15:34 (GMT) |
WM: remove sloppy region type access Avoid accidentally operating on the wrong region type. |
Revision 760e79d by Campbell Barton June 12, 2018, 15:26 (GMT) |
WM: rename BKE_regiontype_from_id This returns the first as a fallback, causing confusing usage. Renamed and added a version of the function that doesn't. |
Revision e8dd4cd by Campbell Barton June 12, 2018, 15:20 (GMT) |
Cleanup: warning, spaces |
Revision 2af7c38 by Bastien Montagne June 12, 2018, 15:13 (GMT) |
Cleanup: get rid of global RNG usage in paint stroke code. |
Revision 376bc88 by Brecht Van Lommel June 12, 2018, 15:07 (GMT) |
Fix leak of manipulator tooltip timers. This was causing performance degradation over time in posing, as the manipulator recomputes the center locations for every event. Ref T55442. |
Revision 3801736 by Brecht Van Lommel June 12, 2018, 15:07 (GMT) |
Depsgraph: remove object tagging hack for render. With copy-on-write it should now all be evaluated correctly in render resolution, without needing to switch the original data resoluton. |
Revision a9cfd8c by Bastien Montagne June 12, 2018, 15:00 (GMT) |
Cleanup: get rid of global RNG usage in transform code. |
Revision 8826a00 by Campbell Barton June 12, 2018, 14:59 (GMT) |
WM: HUD was disappearing on redo |
Revision 97cac69 by Campbell Barton June 12, 2018, 14:55 (GMT) |
Fix redo panels being added to non-hud regions |
Revision 2a3e7fe by Campbell Barton June 12, 2018, 14:50 (GMT) |
UI: improve HUD ensure/clear logic Running operators w/o redo now clears the HUD immediately. |
Revision deb3d73 by Sergey Sharybin June 12, 2018, 14:37 (GMT) |
Particle: Use loclaized RNG for physics simulation Avoids threading conflicts between multiple particle systems being simulated. |
Revision 7d36408 by Bastien Montagne June 12, 2018, 14:29 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/include/ED_view3d.h source/blender/editors/space_view3d/view3d_draw.c source/blender/python/intern/gpu_offscreen.c |
Revision 866127d by Jeroen Bakker June 12, 2018, 14:18 (GMT) |
StudioLight: Use texel size as input size Bettter light distribution for diffuse shading |
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