Blender Git Commits

Blender Git "master" branch commits.

Page: 1784 / 5574

May 3, 2018, 19:56 (GMT)
Edit-Mesh: multi-object un-subdivide
May 3, 2018, 19:44 (GMT)
Edit-Mesh: multi-object edge rotate
May 3, 2018, 19:00 (GMT)
Edit-Mesh: multi-object dissolve limited
May 3, 2018, 18:54 (GMT)
Merge branch 'master' into blender2.8
May 3, 2018, 18:52 (GMT)
Particle Edit: Shape Cut: Create and use bvhtree with AABB hull.

This bvhtree is only used for raycast. Currently the raycast does not benefit from general hull.
May 3, 2018, 18:50 (GMT)
Dynamic Paint: Create and use bvhtree with AABB hull.

This bvhtree is only used for raycast and find_nearest which currently do not benefit from general hull.
May 3, 2018, 18:24 (GMT)
Merge branch 'master' into blender2.8
May 3, 2018, 18:23 (GMT)
Fix T54927: BMesh Py error w/ select history slice
May 3, 2018, 17:53 (GMT)
Merge branch 'master' into blender2.8
May 3, 2018, 17:48 (GMT)
Cleanup: correct solidify logic

Code for side normals isn't executing at the moment,
so not essential, but better correct it.
May 3, 2018, 17:37 (GMT)
Cleanup: parentheses warning
May 3, 2018, 17:33 (GMT)
Merge branch 'master' into blender2.8
May 3, 2018, 17:26 (GMT)
BKE bvhtree: Add `tree_type` parameter to `bvhtree_from_mesh_get`.

This will allow greater control of the bvhtrees that are obtained, and helps identify problems.
It is also an additional step to unify the functions.
Revision 20185a8 by Joshua Leung
May 3, 2018, 16:50 (GMT)
Cleanup "Sync Mode" (i.e. Av Sync/Framedropping) stuff

* Remove the "sync_mode" dropdown from timeline header, and move it into
the Playback menu instead.
* Remove the confusing "Frame Dropping" and "AV Sync" entries from the
Playback menu. These were supposed to be mutually exclusive (or else,
the "sync_mode" menu would break).
* Turn AV Sync on by default
* Commented out the Frame Dropping and Av Sync RNA Properties too.
THere doesn't seem to be any valid reason for these to exist?
Revision 8c49e6f by Joshua Leung
May 3, 2018, 16:04 (GMT)
Multi-Object Pose: Fix POSE_OT_flip_names
May 3, 2018, 16:02 (GMT)
Fix 3D cursor being hidden on existing 2.8 files

Flip logic for the flag avoids versioning code.
May 3, 2018, 15:42 (GMT)
Sculpt: Fix crash when using grab brush

Was wrong paint structure deducted from context.

Test plan:

With default cube, go to sculpt mode, switch to grab brush
and try to sculpt.
May 3, 2018, 14:33 (GMT)
Cleanup: fix warnings, removed unused code.
May 3, 2018, 14:23 (GMT)
Depsgraph: Keep edit bones around, fixes missing edit mode with copy on write
May 3, 2018, 14:19 (GMT)
Fix T54805: Bones are white in edit mode
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021