Revision e245f7c by Dalai Felinto May 3, 2018, 19:56 (GMT) |
Edit-Mesh: multi-object un-subdivide |
Revision 66ffbf9 by Dalai Felinto May 3, 2018, 19:44 (GMT) |
Edit-Mesh: multi-object edge rotate |
Revision 09e14cb by Dalai Felinto May 3, 2018, 19:00 (GMT) |
Edit-Mesh: multi-object dissolve limited |
Revision 32c620b by Germano Cavalcante May 3, 2018, 18:54 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 7915cc7 by Germano Cavalcante May 3, 2018, 18:52 (GMT) |
Particle Edit: Shape Cut: Create and use bvhtree with AABB hull. This bvhtree is only used for raycast. Currently the raycast does not benefit from general hull. |
Revision 98ecdc4 by Germano Cavalcante May 3, 2018, 18:50 (GMT) |
Dynamic Paint: Create and use bvhtree with AABB hull. This bvhtree is only used for raycast and find_nearest which currently do not benefit from general hull. |
Revision 5760c6b by Campbell Barton May 3, 2018, 18:24 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 0f217de by Campbell Barton May 3, 2018, 18:23 (GMT) |
Fix T54927: BMesh Py error w/ select history slice |
Revision 2cdbbfc by Campbell Barton May 3, 2018, 17:53 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 38b6f8e by Campbell Barton May 3, 2018, 17:48 (GMT) |
Cleanup: correct solidify logic Code for side normals isn't executing at the moment, so not essential, but better correct it. |
Revision 5e225dd by Campbell Barton May 3, 2018, 17:37 (GMT) |
Cleanup: parentheses warning |
Revision a9d264f by Germano Cavalcante May 3, 2018, 17:33 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ac19483 by Germano Cavalcante May 3, 2018, 17:26 (GMT) |
BKE bvhtree: Add `tree_type` parameter to `bvhtree_from_mesh_get`. This will allow greater control of the bvhtrees that are obtained, and helps identify problems. It is also an additional step to unify the functions. |
Revision 20185a8 by Joshua Leung May 3, 2018, 16:50 (GMT) |
Cleanup "Sync Mode" (i.e. Av Sync/Framedropping) stuff * Remove the "sync_mode" dropdown from timeline header, and move it into the Playback menu instead. * Remove the confusing "Frame Dropping" and "AV Sync" entries from the Playback menu. These were supposed to be mutually exclusive (or else, the "sync_mode" menu would break). * Turn AV Sync on by default * Commented out the Frame Dropping and Av Sync RNA Properties too. THere doesn't seem to be any valid reason for these to exist? |
Revision 8c49e6f by Joshua Leung May 3, 2018, 16:04 (GMT) |
Multi-Object Pose: Fix POSE_OT_flip_names |
Revision 656d6f4 by Campbell Barton May 3, 2018, 16:02 (GMT) |
Fix 3D cursor being hidden on existing 2.8 files Flip logic for the flag avoids versioning code. |
Revision 7d61803 by Sergey Sharybin May 3, 2018, 15:42 (GMT) |
Sculpt: Fix crash when using grab brush Was wrong paint structure deducted from context. Test plan: With default cube, go to sculpt mode, switch to grab brush and try to sculpt. |
Revision e684e0e by Brecht Van Lommel May 3, 2018, 14:33 (GMT) |
Cleanup: fix warnings, removed unused code. |
Revision bb92edd by Sergey Sharybin May 3, 2018, 14:23 (GMT) |
Depsgraph: Keep edit bones around, fixes missing edit mode with copy on write |
Revision 14f2a1c by Dalai Felinto May 3, 2018, 14:19 (GMT) |
Fix T54805: Bones are white in edit mode |
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