Blender Git Commits

Blender Git "master" branch commits.

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December 21, 2017, 15:33 (GMT)
Depsgraph: Simplify some functions in evaluaiton
December 21, 2017, 15:33 (GMT)
Depsgraph: Simplify evaluation function
December 21, 2017, 13:24 (GMT)
Fix T53567: Negative pixel values causing artifacts with denoising

Now negative color values are clamped to zero before the actual denoising.
December 21, 2017, 11:17 (GMT)
Merge branch 'master' into blender2.8
December 21, 2017, 11:16 (GMT)
Depsgraph: Fix mistake in previous commit
December 21, 2017, 11:00 (GMT)
Merge branch 'master' into blender2.8
December 21, 2017, 10:58 (GMT)
Depsgraph: Remove confusing declaration of node method

it is only to be implemented for operation node.
December 21, 2017, 10:47 (GMT)
Depsgraph: Remove one of temporary tags in the node

No real reason to have that, better to free up space for something much more
awesome!
December 21, 2017, 10:35 (GMT)
Depsgraph: Cleanup, move implementation away from header
December 21, 2017, 10:17 (GMT)
Merge branch 'master' into blender2.8
December 21, 2017, 10:15 (GMT)
Depsgraph: Remove evaluation priority completely
December 21, 2017, 10:14 (GMT)
Depsgraph: Remove eval priority from debugger

This needs to be redone anyway, to correspond to possibly new priorities
calculated for evaluaiton.
December 21, 2017, 09:37 (GMT)
Depsgraph: Remove unused component context functions
December 20, 2017, 18:05 (GMT)
Fix for T53599: OpenGL render with transparent background

I had to make Eevee draw its scene in the scene pass (before it was doing it
in the background pass). This is not ideal since reference images require
a separation between scene and background.

But it's the best way to solve it now. Clay is working fine.
December 20, 2017, 16:54 (GMT)
Depsgraph: Remove node class stored in both type info and node

This is something deliver form node type, there is no reason to try cache it
anywhere, especially since it's not used in any performance critical code.

Lighter weight dependency graph is what we want.
December 20, 2017, 16:42 (GMT)
Cycles: Cleanup, indentation
December 20, 2017, 15:46 (GMT)
Merge branch 'master' into blender2.8
December 20, 2017, 15:45 (GMT)
Depsgraph: Remove unused incldues
December 20, 2017, 15:41 (GMT)
Fix compilaiton error in debug mode

The structure was just calloc-ed, no need to check for anything. It's all zeroes!
December 20, 2017, 15:40 (GMT)
Merge branch 'master' into blender2.8
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021