Revision b712163 by Sergey Sharybin December 21, 2017, 15:33 (GMT) |
Depsgraph: Simplify some functions in evaluaiton |
Revision f0a5dc6 by Sergey Sharybin December 21, 2017, 15:33 (GMT) |
Depsgraph: Simplify evaluation function |
Revision bf1dc39 by Lukas Stockner December 21, 2017, 13:24 (GMT) |
Fix T53567: Negative pixel values causing artifacts with denoising Now negative color values are clamped to zero before the actual denoising. |
Revision b38c083 by Sergey Sharybin December 21, 2017, 11:17 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 41b29c6 by Sergey Sharybin December 21, 2017, 11:16 (GMT) |
Depsgraph: Fix mistake in previous commit |
Revision 00062e0 by Sergey Sharybin December 21, 2017, 11:00 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6e47680 by Sergey Sharybin December 21, 2017, 10:58 (GMT) |
Depsgraph: Remove confusing declaration of node method it is only to be implemented for operation node. |
Revision 681a102 by Sergey Sharybin December 21, 2017, 10:47 (GMT) |
Depsgraph: Remove one of temporary tags in the node No real reason to have that, better to free up space for something much more awesome! |
Revision 5df4950 by Sergey Sharybin December 21, 2017, 10:35 (GMT) |
Depsgraph: Cleanup, move implementation away from header |
Revision 9f0d067 by Sergey Sharybin December 21, 2017, 10:17 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f6b2fbb by Sergey Sharybin December 21, 2017, 10:15 (GMT) |
Depsgraph: Remove evaluation priority completely |
Revision f906f5c by Sergey Sharybin December 21, 2017, 10:14 (GMT) |
Depsgraph: Remove eval priority from debugger This needs to be redone anyway, to correspond to possibly new priorities calculated for evaluaiton. |
Revision 0ed3a72 by Sergey Sharybin December 21, 2017, 09:37 (GMT) |
Depsgraph: Remove unused component context functions |
Revision e3ef782 by Dalai Felinto December 20, 2017, 18:05 (GMT) |
Fix for T53599: OpenGL render with transparent background I had to make Eevee draw its scene in the scene pass (before it was doing it in the background pass). This is not ideal since reference images require a separation between scene and background. But it's the best way to solve it now. Clay is working fine. |
Revision 93b2871 by Sergey Sharybin December 20, 2017, 16:54 (GMT) |
Depsgraph: Remove node class stored in both type info and node This is something deliver form node type, there is no reason to try cache it anywhere, especially since it's not used in any performance critical code. Lighter weight dependency graph is what we want. |
Revision 5650fe7 by Sergey Sharybin December 20, 2017, 16:42 (GMT) |
Cycles: Cleanup, indentation |
Revision 03a5891 by Sergey Sharybin December 20, 2017, 15:46 (GMT) |
Merge branch 'master' into blender2.8 |
Revision e5b92cd by Sergey Sharybin December 20, 2017, 15:45 (GMT) |
Depsgraph: Remove unused incldues |
Revision 9eb46fc by Sergey Sharybin December 20, 2017, 15:41 (GMT) |
Fix compilaiton error in debug mode The structure was just calloc-ed, no need to check for anything. It's all zeroes! |
Revision a52452c by Sergey Sharybin December 20, 2017, 15:40 (GMT) |
Merge branch 'master' into blender2.8 |
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