Revision 88dd45e by Alexander Gavrilov October 2, 2017, 14:33 (GMT) |
Disable multithreaded weight paint when mirroring is enabled. Mirroring writes to the mirror vertex within the direct vertex draw function, which violates assumptions required for processing vertices in parallel. |
Revision 8b1b7e8 by Sergey Sharybin October 2, 2017, 13:49 (GMT) |
Depsgraph: Fix/workarounf when tagging light probe for data update |
Revision 64afba0 by Campbell Barton October 2, 2017, 13:48 (GMT) |
Remove brush versioning (again!) Causes crash, see c133927bb Merging soc-2017-vertex_paint brought this back by accident. |
Revision deb16de by Campbell Barton October 2, 2017, 11:01 (GMT) |
Math Lib: distance to AABB Original code by @mano-wii, modified for general use. |
Revision 2a744a9 by Campbell Barton October 2, 2017, 11:01 (GMT) |
Cleanup: indentation, whitespace |
Revision 9d34ae6 by Campbell Barton October 2, 2017, 11:01 (GMT) |
Sculpt: calculate plane instead of point,normal No functional changes. |
Revision 1cfee60 by Campbell Barton October 2, 2017, 11:01 (GMT) |
Cleanup: add 'sphere' to sculpt test function name |
Revision b2a10fa by Campbell Barton October 2, 2017, 11:01 (GMT) |
Vertex Paint: projection options This makes vertex paint match image painting more closely. - Add falloff shape option sphere/circle where sphere uses a 3D radius around the cursor and circle uses a 2D radius (projected), like previous releases. - Add normal angle option so you can control the falloff. - Add Cull option, to paint onto faces pointing away. Disabling normals, culling and using circle falloff allows you to paint through the mesh. |
Revision 64c1a48 by Sergey Sharybin October 2, 2017, 10:55 (GMT) |
Fix T52927: Compositor wrong scale when scale size input is connected to complex node The issue here is that we can not read scale from socket when determining dependent area of interest. This area will depend on current pixel. Now fall back to more stupid but reliable thing: if scale size input is connected to some nodes, we use the whole frame as area of interest. |
Revision ff09388 by Sergey Sharybin October 2, 2017, 10:18 (GMT) |
Compositor: Fix strict compilation warnings when debug is enabled |
Revision f06a60c by Sergey Sharybin October 2, 2017, 10:12 (GMT) |
Compositor: Fix compilation error with debug enabled |
Revision 0470429 by Sergey Sharybin October 2, 2017, 08:44 (GMT) |
Revision 864a53e by Campbell Barton October 1, 2017, 14:26 (GMT) |
Fix gradient tool crash with recent changes Having gesture automatic free memory isn't practical if this has it's own allocations. Add option not to free userdata. |
Revision 9a6aba2 by Campbell Barton October 1, 2017, 13:44 (GMT) |
Vertex Paint: use squared distance test Avoids sqrt for verts that are later ignored |
October 1, 2017, 13:23 (GMT) |
Compile fixes for MSVC: * missing include for uint typedef * macro syntax error Reviewers: campbellbarton, fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D2863 |
Revision f1e7891 by Campbell Barton October 1, 2017, 12:53 (GMT) |
Vertex Paint: respect 'normal' option Recent changes ignored this option. |
Revision f55735e by Brecht Van Lommel October 1, 2017, 12:14 (GMT) |
CMake: support CUDA 9 toolkit, and automatically disable sm_2x binaries. Fermi cards (GTX 4xx and 5xx) are no longer supported with this version, so we can keep supporting both CUDA 8 and 9 for a while. |
Revision 22ecea9 by Campbell Barton October 1, 2017, 10:21 (GMT) |
Weight Paint: restore non-spray functionality When painting with spray disabled - we need to re-apply on top of the original each time. Applying the soc-2016-pbvh-painting branch removed this. While I'd added back a simple previous weight array, this won't work when multiple groups are painted at once. |
Revision 9139532 by Sergey Sharybin October 1, 2017, 08:34 (GMT) |
Buildbot: Use latest master config from buildbot |
Revision 29ed5f3 by Sergey Sharybin October 1, 2017, 08:01 (GMT) |
Buildbot: Extra tweaks to packing rules |
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