Revision d5478e2 by Clément Foucault September 13, 2017, 17:40 (GMT) |
Eevee: Fix AO disappearing when updating Probe Grids. |
Revision 2d26168 by Clément Foucault September 13, 2017, 17:31 (GMT) |
Eevee: Fix T52357 : SSRefraction broken after adding probe I forgot the reset the toggle after rendering the probes... |
Revision 1fca11d by Clément Foucault September 13, 2017, 15:44 (GMT) |
DRW: Fix incorrect Ubo Bind |
Revision 4088c9f by Clément Foucault September 13, 2017, 15:44 (GMT) |
Eevee: Get rid of glitchy black SSR. Add sanitizer. I wanted to stay away from this because I think we should fix what causes NaNs in the first place. But there can be too much different factor causing NaNs and it can be because of user inputs. |
Revision 2a01fb6 by Campbell Barton September 13, 2017, 15:18 (GMT) |
Cleanup: use safe free macro & comments |
Revision 6d359e4 by Campbell Barton September 13, 2017, 15:18 (GMT) |
Cleanup: use explicit 2d suffix for imm utils Avoid ambiguity between 2d/3d (which were already named). |
Revision e9d8b78 by Clément Foucault September 13, 2017, 14:55 (GMT) |
DRW: Fix leak (2nd attempt) cause by texture "state" tracking This should get rid of the leak once for all. |
Revision 2b2277e by Clément Foucault September 13, 2017, 13:42 (GMT) |
DRW: Fix memleak in release mode. |
Revision 37d8d47 by Campbell Barton September 13, 2017, 13:41 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6f633de by Sergey Sharybin September 13, 2017, 13:31 (GMT) |
Fix T52299: X resolution of 4 causes nodes to collapse Was caused by numeric overflow when calculating preview dimensions. Now we try to avoid really insance preview resolutions by fitting aspect into square. |
Revision 9abacf3 by Clément Foucault September 13, 2017, 13:29 (GMT) |
Eevee: SSR: Making ray count a define rather than an uniform. The branching introduced by the uniform caused problems on mesa + AMD in the resolve stage. This patch create one shader per sample count without branching. This improves performance of a single ray per pixel case (3.0ms against 3.6ms in my testing) |
Revision 32449e1 by Brecht Van Lommel September 13, 2017, 13:24 (GMT) |
Code cleanup: store branch factor in PathState. |
Revision 9e258fc by Brecht Van Lommel September 13, 2017, 13:24 (GMT) |
Code cleanup: avoid used of uninitialized value in case of precision issue. |
Revision 37d9e65 by Brecht Van Lommel September 13, 2017, 13:24 (GMT) |
Code cleanup: abstract shadow catcher logic more into accumulation code. |
Revision f77cdd1 by Brecht Van Lommel September 13, 2017, 13:24 (GMT) |
Code cleanup: deduplicate some branched and split kernel code. Benchmarks peformance on GTX 1080 and RX 480 on Linux is the same for bmw27, classroom, pabellon, and about 2% faster on fishy_cat and koro. |
Revision c4c4500 by Brecht Van Lommel September 13, 2017, 13:24 (GMT) |
Code cleanup: tweak inlining for 2% better CUDA performance with hair. |
Revision 76e7c03 by Sergey Sharybin September 13, 2017, 12:40 (GMT) |
Fix T52140: Align objects centers using origin for text The issue was caused by operator redo which frees all object's evaluated data, including bounding box. This bounding box can not be reconstructed properly without full curve evaluation (need to at least convert font to nurbs, which is not cheap already). |
Revision 43858c4 by Campbell Barton September 13, 2017, 11:49 (GMT) |
Cleanup: avoid right-shifted args in RNA register |
Revision 29a7ad8 by Campbell Barton September 13, 2017, 11:42 (GMT) |
Node UI: scale cross by pixelsize Draws a little smaller to fit with 2.8x manipulator. |
Revision 71c1bd1 by Campbell Barton September 13, 2017, 11:35 (GMT) |
Manipulator: cage2d option to grab w/ a center handle |
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