Revision fc7ac0b by Campbell Barton September 14, 2017, 12:58 (GMT) |
Correct error in last commit |
Revision 7aafa32 by Sergey Sharybin September 14, 2017, 12:03 (GMT) |
Fix T51416: Blender Crashes while moving Sliders The issue here was that removing datablock from main database will poke editors update, which includes buttons context to free users of texture. Since Cycles will free datablocks from job thread, it might crash Blender since main thread might be in the middle of drawing. Solved by exposing extra arguments to bpy.data.foo.remove() which indicates whether we want to perform ID user count and interface updates. While scripts shouldn't be using those normally, this is the only way to allow Cycles to skip interface update when removing datablock. Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2840 |
Revision ff79406 by Sergey Sharybin September 14, 2017, 11:50 (GMT) |
Fix T52653: Render output of linked scenes conflicts with other scenes with the same name The issue was caused by render result identifier only consist of scene name, which could indeed cause conflicts. On the one hand, there are quite some areas in Blender where we need identifier to be unique to properly address things. Usually this is required for sub-data of IDs, like bones. On another hand, it's not that hard to support this particular case and avoid possible frustration. The idea is, we add library name to render identifier for linked scenes. We use library name and not pointer so we preserve render results through undo stack. Reviewers: campbellbarton, mont29, brecht Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2836 |
Revision 4bd014e by Sergey Sharybin September 14, 2017, 11:23 (GMT) |
Depsgraph: Fix crash in masking, related on T52749 |
Revision 75f3626 by Sergey Sharybin September 14, 2017, 11:17 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 09c6c6c by Sergey Sharybin September 14, 2017, 11:12 (GMT) |
Fix T52749: New Depsgraph - Render View Mask is not initialized correctly |
Revision 3573f49 by Sergey Sharybin September 14, 2017, 11:09 (GMT) |
Masks: Split layer evaluation into separate function This way we can easily re-use bits of code for new dependency graph. Currently should be no functional changes. |
Revision 8140b51 by Sergey Sharybin September 14, 2017, 09:56 (GMT) |
Fix T52739: Crash loading corrupted video files Affects both "normal" open as a video file and thumbnail generation. |
Revision c57636f by Bastien Montagne September 14, 2017, 08:58 (GMT) |
Fix failure in our UI code that could allow search button without search callbacks, leading to crash. Related to (exposed by) T52735, fixes the reported crash but not the underlying issue. To be backported to 2.79a should we do one. |
Revision d827186 by Campbell Barton September 14, 2017, 07:43 (GMT) |
Fix T52723: Reset UV layers failed |
Revision f7163a7 by Sergey Sharybin September 14, 2017, 07:31 (GMT) |
Fix T52741: Follow track with depth object crashes Blender with new depsgraph |
Revision bd1f946 by Campbell Barton September 14, 2017, 07:01 (GMT) |
Recent action-bake used Py3.6 syntax |
Revision 892d304 by Campbell Barton September 14, 2017, 06:08 (GMT) |
Fix T52291: Boolean fails w/ co-linear edged ngons This means boolean tessellation wont match viewport tessellation however it's needed to avoid zero area triangles causing problems. |
Revision 5ae63f0 by Clément Foucault September 13, 2017, 23:03 (GMT) |
DRW: Fix texture binding logic. |
Revision 3b080c3 by Clément Foucault September 13, 2017, 23:03 (GMT) |
Revision a01fbc6 by Campbell Barton September 13, 2017, 19:01 (GMT) |
Manipulator: use box style for render border |
Revision c9be499 by Campbell Barton September 13, 2017, 18:33 (GMT) |
Manipulator: cage2d expand hotspot With new style drawing hotspot should be in the middle of the border, not inside it. |
Revision c1ff05e by Campbell Barton September 13, 2017, 18:05 (GMT) |
Manipulator: disable hover for camera border |
Revision 55fb6e7 by Campbell Barton September 13, 2017, 17:51 (GMT) |
GPU_immediate_util: Add x,y radius to circle draw A version of circle drawing for non 1:1 aspects |
Revision 3bf36fa by Campbell Barton September 13, 2017, 17:51 (GMT) |
Manipulator: alternate cage2d draw style Doesn't rely on hovering, more consistent with 2D drawing tools. |
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