Revision 5426d71 by Bastien Montagne August 15, 2017, 15:09 (GMT) |
Fix remaining issues with new Scene copying. Some idprops were not correctly merged from source into destination. |
Revision c8b3f13 by Bastien Montagne August 15, 2017, 14:42 (GMT) |
Bring new IDP_MergeGroup() on par with other copying logic. We now have to support more complex copying types, which are controlled by flags, so all copying logic will need to take those at some point (at least, all potentially dealing with IDs). |
Revision cf2f6a9 by Bastien Montagne August 15, 2017, 14:35 (GMT) |
Fix building with OCIO after recent gawain files renamings. |
Revision b6308d7 by Campbell Barton August 15, 2017, 14:25 (GMT) |
Cleanup: use 'gwn' prefix for gawain filenames Looking up names project wide or setting breakpoints wasn't so. Names like common.h or element.h are also too generic. |
Revision d9e253a by Campbell Barton August 15, 2017, 14:25 (GMT) |
Correct last commit |
Revision 4237498 by Bastien Montagne August 15, 2017, 14:23 (GMT) |
Fix scene_collection_copy always afecting IDs usercount. _copy_data() functions shall not do that at all anymore. Kept as option for now even though that helper is only called from here... Also moar varnames renaming to standard _src/_dst sufixes. |
Revision 119cbf8 by Bastien Montagne August 15, 2017, 14:05 (GMT) |
Cleanup: rename vars with proper _src/_dst postfixes in new Scene ID data copy func. |
Revision 7749717 by Bastien Montagne August 15, 2017, 13:59 (GMT) |
Cleanup/refactor: no new general arg-less macros enforcing var names please! We do have an history of those pieces of evil in our code, would be nice to get fully rid of it, but at the very least let's not add more of them in new code. :) |
Revision 90d80dd by Bastien Montagne August 15, 2017, 13:26 (GMT) |
Fix new Scene ID copying code. Missed depsgraph_legacy new pointer to nullify when merged/adapted new ID copying code to blender2.8. |
Revision 3bca9f5 by Sybren A. Stüvel August 15, 2017, 11:02 (GMT) |
Merge branch 'master' into blender2.8 # Conflicts: # source/blender/makesrna/intern/rna_render.c |
Revision 3311505 by Campbell Barton August 15, 2017, 10:55 (GMT) |
Manipulator: border editable only w/ selected camera While this isn't really needed, active border was annoying. |
Revision f20d7be by Sybren A. Stüvel August 15, 2017, 10:43 (GMT) |
Alembic import: report object name in face color index out of bounds error |
Revision ac88a39 by Sybren A. Stüvel August 15, 2017, 10:35 (GMT) |
Alembic import: fix crash when face color index is out of bounds. This can happen with Alembic files exported from Maya. I'm unsure as to the root cause, but at least this fixes the crash itself. Thanks to @looch for reporting this with a test file. The test file has to remain confidential, though, so it's on my workstation only. |
Revision caefe49 by Arto Kitula August 15, 2017, 09:26 (GMT) |
[deps_build/macOS] Fix FFMPEG & VPX configure command FFMPEG & VPX don't handle target with --build parameter, so we need to make sure use of plain configure command Reviewed by: Brecht Van Lommel Differential Revision: https://developer.blender.org/D2791 |
Revision dd5e674 by Dalai Felinto August 15, 2017, 08:18 (GMT) |
Fix blenderplayer |
Revision ed3c399 by Campbell Barton August 15, 2017, 07:42 (GMT) |
Error in last commit Get/set mismatch, reading from pchan, writing to bone. |
Revision d3ba86d by Campbell Barton August 15, 2017, 07:39 (GMT) |
Manipulator: Add b-bone spline editing This needs some improvements since matching handles *exactly* is a bit involved. |
Revision ecfc037 by Campbell Barton August 15, 2017, 07:13 (GMT) |
Manipulator: grab3d use own vars to store offset Was complicating general use case, also support for transforming with matrix_space set. Add matrix_space support for manipulator_window_project_2d too. |
Revision dfb8909 by Campbell Barton August 15, 2017, 03:45 (GMT) |
Manipulator: store initial-final matrix for reuse Also take matrix_space into account when calculating final pixel size. |
Revision 66c1b23 by Lukas Stockner August 14, 2017, 23:22 (GMT) |
Cycles/BI: Add a pixel size option for speeding up viewport rendering This patch adds "Pixel Size" to the performance options, which allows to render in a smaller resolution, which is especially useful for displays with high DPI. Reviewers: Severin, dingto, sergey, brecht Reviewed By: brecht Subscribers: Severin, venomgfx, eyecandy, brecht Differential Revision: https://developer.blender.org/D1619 |
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