Revision 9619275 by Campbell Barton May 16, 2017, 08:47 (GMT) |
Correct last commit, missing assignment |
Revision 027ae0f by Campbell Barton May 16, 2017, 08:38 (GMT) |
Fix sculpt dyntopo undo leaving PBVH at NULL |
May 16, 2017, 08:36 (GMT) |
Fix byte-to-float conversion when using scene strips in sequencer with identical color spaces Fix T50882: VSE: Blend Modes on Scenes do not layer properly Fix T51002: Scene strip with Alpha over not working as expected The byte-to-float conversion was being skipped if the color spaces of the sequence and the scene are the same, which is the default, resulting in any non-float strips becoming invisible. Reviewers: sergey Differential Revision: https://developer.blender.org/D2635 |
Revision f6afd1b by Sergey Sharybin May 16, 2017, 07:35 (GMT) |
Make imbuf's OIIO bindings to compile with latest OIIO from git |
Revision 6c951fbd by Campbell Barton May 16, 2017, 06:57 (GMT) |
GPU: use ifdef for flat shader |
Revision 2fa2814 by Campbell Barton May 16, 2017, 06:38 (GMT) |
Fix sculpt drawing with Blender viewport Would draw without any lighting |
Revision cbe97bc by Campbell Barton May 16, 2017, 04:57 (GMT) |
Revision a8aebc8 by Campbell Barton May 16, 2017, 04:55 (GMT) |
Fix memory leak with mesh cache (w/ select invalidate) |
Revision d05d73a by Campbell Barton May 16, 2017, 03:06 (GMT) |
Fix memory leak with mesh cache (missed last commit) |
Revision 57660aa by Campbell Barton May 16, 2017, 03:01 (GMT) |
Merge branch 'master' into blender2.8 |
Revision d508b69 by Campbell Barton May 16, 2017, 02:46 (GMT) |
Cleanup: gcc7.1 warnings |
Revision 5a90542 by Campbell Barton May 16, 2017, 01:45 (GMT) |
Fix memory leak with mesh cache |
Revision 12651ab by Aaron Carlisle May 15, 2017, 21:28 (GMT) |
Fix hair_step is a short |
Revision 15e8fbd by Aaron Carlisle May 15, 2017, 20:43 (GMT) |
Fix compile error on gcc after last commit error: static assertion failed: "invalid limits" |
Revision 4621583 by Aaron Carlisle May 15, 2017, 18:29 (GMT) |
Fix T51297: Use A Higher Hair Segment Limit Normally, segments up to 50 can be quite enough for most cases. However, when dealing with things like braids, the current limit can sometimes be quite a pain. |
Revision 87bbeb2 by Mike Erwin May 15, 2017, 17:08 (GMT) |
Gawain: further cleanup to VertexBuffer_prime Get buffer size once, use it to both allocate and track VRAM. |
Revision 30d325c by Mike Erwin May 15, 2017, 17:08 (GMT) |
Gawain: cleanup VRAM usage metric same functionality |
Revision 4f7c738 by Mike Erwin May 15, 2017, 17:08 (GMT) |
Gawain: revert recent VRAM usage metric Revert 7a18ee62eb4d6c6028d05f1da259fe8695f49a3f and 1ff97bbfff78a0c375fb5256a9d9d37cd3973bbe after discussing with @fclem. VertexBuffer_size should always report the same buffer size, but without asking/calling OpenGL. |
Revision 5319571 by Sergey Sharybin May 15, 2017, 16:37 (GMT) |
Cycles: Fix native only kernel since denoiser commit |
Revision 77d0aec by Clément Foucault May 15, 2017, 15:55 (GMT) |
Mesh Batch Cache: Use compressed format. We don't compress UV by default because that would mean restricting them to [0, 1] Leaving all other code for later settings switch. |
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