Revision 56360a3 by Joshua Leung August 26, 2016, 04:15 (GMT) |
GPencil RNA: Set pressure and strength to 1.0 by default for new stroke points added via stroke.points.add() This commit adds optional "pressure" and "strength" arguments to the stroke.points.add() method. These are given default values of 1.0, so that old scripts can be ported over to the new API with less effort while reducing confusion about why auto generated strokes won't appear. |
Revision 060bf1b by Mike Erwin August 25, 2016, 17:45 (GMT) |
OpenGL: draw empties without GLU Also reduced number of matrix ops by generating final positions directly. Also removed a display list (deprecated in modern GL). Tried to reuse sinval & cosval tables but those values are skewed (last value repeats first value, middle values are squished to compensate). Went with sinf & cosf instead. Part of T49042 |
Revision 50a44ed by Mai Lavelle August 25, 2016, 14:52 (GMT) |
Cycles: Remove some redundant checks |
Revision 2d1f522 by Sybren A. Stüvel August 25, 2016, 14:22 (GMT) |
Fixed little error in comment "amount" is for uncountable things, "number" is for countable things. |
Revision 9444cd5 by Sergey Sharybin August 25, 2016, 14:08 (GMT) |
Depsgraph: Prioritize evaluation of the new scheduled nodes The idea here is again to finish objects evaluation as soon as possible. Seems to be giving another 3% speedup in the barber scenes. |
Revision 84be763 by Sergey Sharybin August 25, 2016, 13:51 (GMT) |
Depsgraph: Merge some traversal back on After previous commit there is no longer measurable difference in speed and doing all stuff in one go is preferrable here anyway. |
Revision eb2cfc3 by Sergey Sharybin August 25, 2016, 13:13 (GMT) |
Depsgrpah: Use deque for the flush queue The idea of the change is to avoid queue growing too long and handle all the operations as quick as possible. Gives about 3% speedup on one of the barber shots here. |
Revision adfd58a by Sergey Sharybin August 25, 2016, 11:48 (GMT) |
Fix T48788: Diffuse color in BI Textured Solid mode is not updating properly in Sculpting mode Was caused by 6276726, so for the time being revert the optimization part of change. |
Revision 6a48318 by Sergey Sharybin August 25, 2016, 10:33 (GMT) |
Cycles: Cleanup, indentation |
Revision 86c719f by Sergey Sharybin August 25, 2016, 09:31 (GMT) |
Cycles: Fix crash after recent subd fixes Was happening when object only had curves (doe example, object with hair particle system and emitter rendering disabled). |
Revision 086ec8a by Sergey Sharybin August 25, 2016, 09:13 (GMT) |
Cycles: Support proper visibility check in single volume intersection step for QBVH |
Revision 9945169 by Sergey Sharybin August 25, 2016, 09:09 (GMT) |
Cycles: Implement proper visibility check in QBVH volume all intersection |
Revision 29c733e by Sergey Sharybin August 25, 2016, 08:55 (GMT) |
Fix T49078: Cycles tries to render volume from another render layer when camera is in volume |
Revision da36b44 by Mike Erwin August 25, 2016, 03:47 (GMT) |
OpenGL: de-GLU the transform manipulator Part of T49042 Also reduced the number of matrix ops. TODO: replace glBegin/glVertex with new immediate mode |
Revision 3c533be by Kévin Dietrich August 25, 2016, 03:19 (GMT) |
Fix T49112: Alembic unicode path issues on Windows. Now we pass streams to Alembic instead of passing the filename string. That way we can open the stream ourselves with the proper unicode encoding. Note that this only applies to Ogawa archive, as HDF5 does not support streams. Differential Revision: https://developer.blender.org/D2160 |
Revision bfc5a94 by Ray molenkamp August 24, 2016, 15:37 (GMT) |
Windows Packaging : Make package-name confirm to the windows[32/64] naming scheme we use. |
Revision 438bcc6 by Mai Lavelle August 24, 2016, 14:39 (GMT) |
Cycles: Fix crash when empty mesh has subdivision OpenSubdiv doesn't like empty meshes, so we need to be careful not to subdivide when the mesh is empty. |
Revision 74bd809 by Mai Lavelle August 24, 2016, 14:39 (GMT) |
Cycles Standalone: Fix support for subdivision meshes Changes from microdisplacement work broke previous support for subdivision meshes, sometimes leading to crashes; this makes things work again. Files that contain "patch" nodes will need to be updated to use meshes instead, as specifying patches was both inefficient and completely unsupported by the new subdivision code. |
Revision 0ca4e39 by Sergey Sharybin August 24, 2016, 12:17 (GMT) |
Fix T49148: Blender Crash With B select on Skeleton Sketching |
August 24, 2016, 10:32 (GMT) |
Cycles: Consolidate the various split CL kernel feature defines within the AMD platform Reviewers: sergey Differential Revision: https://developer.blender.org/D2172 |
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