Revision 868cfc5 by Bastien Montagne May 13, 2016, 10:06 (GMT) |
BLI_task: add support for listbase parallelized for loops. Code by @sergey, with small edits and doc by @mont29. |
Revision 990fab7 by Bastien Montagne May 13, 2016, 10:06 (GMT) |
Cleanup: fix inconsitency in dynamicPaint_outputLayerExists() Dyna WPaint indeed only uses first output layer, but better be consistent in those cases... |
Revision d4b8aa4 by Bastien Montagne May 13, 2016, 10:06 (GMT) |
Dynapaint: cleanup of BKE code. Line lengths, monolined 'if' statements, int -> bool, etc. Also, replaced some internal cooked stuff by BLI helpers (most notably, the 'is inside UV triangle' code in `dynamicPaint_createUVSurface()`), and some other minor optimizations. |
Revision ba6519f by Bastien Montagne May 13, 2016, 10:06 (GMT) |
BLI_math: add 'equals_m4m4' (and 'm3' variant) helpers. |
Revision 0903ee6 by Sergey Sharybin May 13, 2016, 09:22 (GMT) |
Cycles: Scale debug pass with number of samples This way it's easier to compare different renders together without worrying about scale too much. |
Revision 958d613 by Sergey Sharybin May 13, 2016, 09:22 (GMT) |
Image editor: Show actual value of single-channel buffer in sample info Previously if image only had single channel only z buffer value was displaying. This isn't handy for cases when you've got single channel buffer which is not a z buffer. Also fixed possible read past the array. |
Revision b72aef9 by Mai Lavelle May 12, 2016, 22:17 (GMT) |
install_deps: Avoid conflicts on Arch-based systems when gcc-multilib is installed install_deps can fail due to conflict between gcc (referenced by base-devel) and gcc-multilib if the latter is installed. This avoids the conflict by filtering the contents of base-devel when needed. Reviewers: mont29 Differential Revision: https://developer.blender.org/D1944 |
Revision 3c85e1c by Thomas Dinges May 12, 2016, 12:51 (GMT) |
Cycles: Add support for single channel byte textures. This way, we also save 3/4th of memory for single channel byte textures (e.g. Bump Maps). Note: In order for this to work, the texture *must* have 1 channel only. In Gimp you can e.g. do that via the menu: Image -> Mode -> Grayscale |
Revision cde10e7 by Thomas Dinges May 12, 2016, 12:20 (GMT) |
Fix array bounds compile warning. |
Revision 86b5092 by Campbell Barton May 12, 2016, 11:00 (GMT) |
Fix T48413: editmesh intersect tool crash Its important to add tri-edge intersections from both sides. |
Revision 8d3f367 by Campbell Barton May 12, 2016, 10:59 (GMT) |
Correct debug prints |
Revision ea41207 by Lukas Toenne May 12, 2016, 07:55 (GMT) |
Fix depsgraph tagging during the relations build pass. Followup commit to 18e5e2fa1ac26ccbbd0cc8b486a5d92be6888021. Needs the same treatment in the second pass when ID tags are reset again. |
Revision 80b1adf by Campbell Barton May 12, 2016, 06:47 (GMT) |
BMesh: avoid calling delete operator w/ face dissolve In nearly all cases this isn't needed. |
Revision 031715f by Bastien Montagne May 12, 2016, 06:15 (GMT) |
Fix missing piece in recent rBce65fae8f32c (support for '+' key). Thanks to Daniel Rivera (Dr2d4) for the headup! |
Revision 689e452 by Campbell Barton May 12, 2016, 06:11 (GMT) |
Recent bmesh face-join caused regression (T48407) |
Revision 8de3303 by Thomas Dinges May 12, 2016, 00:11 (GMT) |
Cleanup: Fix typo. |
Revision c5ddbf1 by Campbell Barton May 11, 2016, 21:14 (GMT) |
Armature outline drawing used single width line Only set line width in pose-mode |
Revision d3ed823 by Campbell Barton May 11, 2016, 21:11 (GMT) |
BMesh: use active face fallback w/ select-path From user perspective, last selected face is the same as the active face, use this as a fallback. |
Revision 16ce1b7 by Thomas Dinges May 11, 2016, 20:25 (GMT) |
Cleanup: Remove outdated comment and add new one about slot IDs. |
Revision 544b76a by Campbell Barton May 11, 2016, 20:00 (GMT) |
BMesh: ignore non-manifold face connections Was showing an error message, now dissolve the faces that and delimit at non-manifold boundaries. |
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