Revision 9c68ffc by Campbell Barton February 23, 2016, 09:59 (GMT) |
UI: disable undo for cycling render slot This wasn't working and used extra undo steps. |
Revision 90e9da4 by Sergey Sharybin February 23, 2016, 08:48 (GMT) |
CMake: Enable BLOSC for OpenVDB for the full config This will respect the official build configuration where we should have BLOSC enabled. We can't really detect if OpenVDB was compiled with BLOSC or not, so seems we can't really avoid this extra flag. |
Revision d3fa1bd by Sergey Sharybin February 23, 2016, 08:44 (GMT) |
Fix warnings reported by MSVC Mainly it's related on a bad practice in SDL to force-define __SSE__ and __SSE2__ flags which generates quite some warnings and causes too much noise. There are some other warnings fixed. Should be no functional changes. NeXyon, please check the changes in audaspace :) |
Revision 073ce98 by Campbell Barton February 23, 2016, 03:54 (GMT) |
Fix white balance sequencer modifier - division often visibly clipped channels. - division by zero caused NAN pixel values. |
Revision f5872d2 by Brecht Van Lommel February 23, 2016, 03:22 (GMT) |
Revision e4e2148 by Campbell Barton February 22, 2016, 23:15 (GMT) |
Fix button display clamping values Displaying a button would clamp the value if the button was outside the range. This could be OK in some cases, however it's problematic with object dimensions which would re-scale objects on showing the panel. Add `ui_but_update_edited` when its OK to modify the value. |
Revision adab35b by Campbell Barton February 22, 2016, 19:39 (GMT) |
Fix T47529: Selecting paths makes them relative When selecting file-paths from the interface, initialize the 'Relative' setting from existing paths. |
Revision 2a3bd46 by Campbell Barton February 22, 2016, 19:21 (GMT) |
Sculpt: use Ctrl to set grab/sculpt normal-weight Having to change this with the slider each time isn't so convenient and invert in this case does nothing. |
Revision f8ee24b by Campbell Barton February 22, 2016, 19:04 (GMT) |
Sculpt: apply grab normal-weight to snake-hook |
Revision 1e98435 by Campbell Barton February 22, 2016, 18:27 (GMT) |
Sculpt: Enable original-normal for grab brush Without this, grabbing with normal weight will continually select new normals based on where you move the cursor, causing the normal location to flicker in a way which isn't controllable in any useful way. |
Revision 36e732c by Campbell Barton February 22, 2016, 18:04 (GMT) |
Sculpt brush can now grab inwards w/ normal weight Previously the grab brush could only move ourwards when normal aligned. |
Revision 37915e0 by Campbell Barton February 22, 2016, 16:24 (GMT) |
Don't draw object center when outside the view |
Revision 27f5a01 by Campbell Barton February 22, 2016, 15:53 (GMT) |
Fix line-width (drawing hair at wrong width) |
Revision e3f997d by Campbell Barton February 22, 2016, 14:24 (GMT) |
Revision 7a74738 by Campbell Barton February 22, 2016, 12:22 (GMT) |
Fix memory leak in DM_to_mesh |
Revision 20104be by Bastien Montagne February 22, 2016, 11:16 (GMT) |
Fix T47482: take II, restore 2.76 behavior regarding groups when deleting an object. Also re-reported through IRC by Thomas Beck (@plasmasolutions), thanks. Though it's not ideal in theory, we have quite poor handling of object datablock currently from user PoV - before this commit, it was not easily possible to get fully rid of an object anymore if you did not removed it from all its groups before deleting it. So for now, restore 2.76 behavior (namely, unlink an object from avaerything in Blender once it is no more used by any scene). Better handling of all this is TODO for later (also related to much more heavy changes done in id-remap branch regarding sanitizing our ID deletion process). |
Revision 9cfc203 by Kévin Dietrich February 22, 2016, 09:58 (GMT) |
Compositor: fix memory leak in filter node operation. Avoid allocating the (tiny) array on the heap in the first place. Reviewers: sergey, lukastoenne Differential Revision: https://developer.blender.org/D1815 |
February 21, 2016, 14:10 (GMT) |
Fix T43388, fix T40369: Cycles baking not antialiasing textures. This re-enables the AA jittering, but with proper clamping so that u >= 0, v >= 0 and u+v <= 1. Differential Revision: https://developer.blender.org/D1254 |
Revision a447421 by Brecht Van Lommel February 21, 2016, 13:38 (GMT) |
Bake API: add assert to verify we have valid UVs. |
Revision a0e1e00 by Brecht Van Lommel February 21, 2016, 13:38 (GMT) |
Fix crash baking selected to active after recent fix for uninitialized variables. |
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