Revision c69ce97 by Bastien Montagne November 30, 2015, 13:41 (GMT) |
Revision ecbbb02 by Julian Eisel November 30, 2015, 13:15 (GMT) |
Revision faa0fdb by Sergey Sharybin November 30, 2015, 10:15 (GMT) |
Buildbot: Enable sndfile library It was enabled for other platforms already and this could fix some of the reported bugs. |
Revision a149a67 by Campbell Barton November 30, 2015, 00:03 (GMT) |
Fix T46891: Error removing PropertyGroup |
Revision c1f05c3 by Campbell Barton November 30, 2015, 00:03 (GMT) |
PyAPI: expose low level RNA to bpy.types |
Revision 5bfc32b by Campbell Barton November 30, 2015, 00:03 (GMT) |
Cleanup: warning w/ unknown define |
Revision 5b90a6e by Brecht Van Lommel November 29, 2015, 23:54 (GMT) |
Fix T38245: render slot getting lost when switching slots while compositing. |
Revision f448659 by Campbell Barton November 29, 2015, 22:23 (GMT) |
Fix T46896: Outliner group 'hide' doesn't update viewport render |
Revision 3e499c1 by Campbell Barton November 29, 2015, 06:51 (GMT) |
Cleanup: sync edgehash w/ ghash remove logic |
Revision 09c2bff by Campbell Barton November 29, 2015, 06:51 (GMT) |
Cleanup: rename `hash` -> `bucket_index`, edgehash API Was confusing since a hash isn't typically used as an index on its own. Also C99 for loop for bucket resize loop. |
Revision 4725994 by Campbell Barton November 29, 2015, 06:51 (GMT) |
Cleanup: ghash/edgehash style Call functions on own lines (nicer for debugging) |
Revision 3780158 by Bastien Montagne November 28, 2015, 18:52 (GMT) |
install_deps.sh: always give py version arg to cmake/scons (same as we already do with llvm). This should avoid 'casual builders' to have issues when we switch py versions. |
Revision fb0fa3c by Bastien Montagne November 28, 2015, 18:52 (GMT) |
Move linux's scons to py3.5 too! |
Revision 57628cb by Julian Eisel November 28, 2015, 17:24 (GMT) |
UI: More minor UI cleanups for keymap editor Place non-editor related keymaps together, place animation editor keymaps together, move 'Header' keymap (which had exactly 1 entry) into 'Screen' keymap, move SCREEN_OT_header (for showing/hiding header) into 'Header' keymap. Again, this shouldn't break any key configs, but key configs that contain SCREEN_OT_header will add an entry for this under 'Screen' again. Just a very minor glitch. |
Revision a3ddaa3 by Sergey Sharybin November 28, 2015, 17:08 (GMT) |
Render pipeline: Remove dead code Remained since some rather recent render speedup commits. |
Revision 3123194 by Julian Eisel November 28, 2015, 16:46 (GMT) |
UI Cleanup: Mask keymap shouldn't be part of Clip Editor keymap Also removed unrelated comment (copied & pasted from a few lines above I guess). Shouldn't break any custom key configs. |
Revision 175110e by Julian Eisel November 28, 2015, 16:22 (GMT) |
Cleanup: 'area' vs 'region' Apparently this is the result of some sloppiness during 2.5 project and since then it confused people who were trying to understand the area-region relation (myself included). Sorry if this causes merge conflicts for anyone, but at some point we really had to do it :/ |
Revision 51f9968 by Sergey Sharybin November 28, 2015, 16:20 (GMT) |
C++ RNA: Pass structures by reference C++ structures might be rather big and passing them by value is not really optimal. There should be no functional changes apart from better memory access pattern when synchronizing huge scenes to Cycles. |
Revision 2ae7593 by Sergey Sharybin November 28, 2015, 16:05 (GMT) |
Cycles: Avoid having two consequence getenv() calls |
Revision 6147c40 by Sergey Sharybin November 28, 2015, 15:07 (GMT) |
Cycles: Fix wrong volume stack after SSS bounce Was introduced by a recent fixes, now it should be all correct and additionally it solves the TODO mentioned in the code. |
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