Blender Git Commits

Blender Git "master" branch commits.

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November 30, 2015, 13:41 (GMT)
install_deps.sh: add libsndfile (seems to be mandatory for correct flac export?)

Related to T46886.
Revision ecbbb02 by Julian Eisel
November 30, 2015, 13:15 (GMT)
Fix T46628: Strips overlapping in VSE

Caused by rB27b2ab8cf4ae (although patch D1096 was correct).
November 30, 2015, 10:15 (GMT)
Buildbot: Enable sndfile library

It was enabled for other platforms already and this could fix some of the
reported bugs.
November 30, 2015, 00:03 (GMT)
Fix T46891: Error removing PropertyGroup
November 30, 2015, 00:03 (GMT)
PyAPI: expose low level RNA to bpy.types
November 30, 2015, 00:03 (GMT)
Cleanup: warning w/ unknown define
November 29, 2015, 23:54 (GMT)
Fix T38245: render slot getting lost when switching slots while compositing.
November 29, 2015, 22:23 (GMT)
Fix T46896: Outliner group 'hide' doesn't update viewport render
November 29, 2015, 06:51 (GMT)
Cleanup: sync edgehash w/ ghash remove logic
November 29, 2015, 06:51 (GMT)
Cleanup: rename `hash` -> `bucket_index`, edgehash API

Was confusing since a hash isn't typically used as an index on its own.

Also C99 for loop for bucket resize loop.
November 29, 2015, 06:51 (GMT)
Cleanup: ghash/edgehash style

Call functions on own lines (nicer for debugging)
November 28, 2015, 18:52 (GMT)
install_deps.sh: always give py version arg to cmake/scons (same as we already do with llvm).

This should avoid 'casual builders' to have issues when we switch py versions.
November 28, 2015, 18:52 (GMT)
Move linux's scons to py3.5 too!
Revision 57628cb by Julian Eisel
November 28, 2015, 17:24 (GMT)
UI: More minor UI cleanups for keymap editor

Place non-editor related keymaps together, place animation editor keymaps together, move 'Header' keymap (which had exactly 1 entry) into 'Screen' keymap, move SCREEN_OT_header (for showing/hiding header) into 'Header' keymap.

Again, this shouldn't break any key configs, but key configs that contain SCREEN_OT_header will add an entry for this under 'Screen' again. Just a very minor glitch.
November 28, 2015, 17:08 (GMT)
Render pipeline: Remove dead code

Remained since some rather recent render speedup commits.
Revision 3123194 by Julian Eisel
November 28, 2015, 16:46 (GMT)
UI Cleanup: Mask keymap shouldn't be part of Clip Editor keymap

Also removed unrelated comment (copied & pasted from a few lines above I guess).
Shouldn't break any custom key configs.
Revision 175110e by Julian Eisel
November 28, 2015, 16:22 (GMT)
Cleanup: 'area' vs 'region'

Apparently this is the result of some sloppiness during 2.5 project and since then it confused people who were trying to understand the area-region relation (myself included).

Sorry if this causes merge conflicts for anyone, but at some point we really had to do it :/
November 28, 2015, 16:20 (GMT)
C++ RNA: Pass structures by reference

C++ structures might be rather big and passing them by value is not really
optimal. There should be no functional changes apart from better memory
access pattern when synchronizing huge scenes to Cycles.
November 28, 2015, 16:05 (GMT)
Cycles: Avoid having two consequence getenv() calls
November 28, 2015, 15:07 (GMT)
Cycles: Fix wrong volume stack after SSS bounce

Was introduced by a recent fixes, now it should be all correct and additionally
it solves the TODO mentioned in the code.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021