Revision f219986 by Bastien Montagne November 17, 2015, 13:31 (GMT) |
install_deps.sh: point to newer own OSL rev (should fix issues on recent distro featuring recent ilmbase libs). |
Revision d81b955 by Sergey Sharybin November 17, 2015, 10:31 (GMT) |
Fix T46793: VSE OpenGL renderer crashes when using grease pencil Own regression in recent speedup commit. |
Revision a3530b3 by Campbell Barton November 17, 2015, 03:36 (GMT) |
Fix T46784: Connect vertices (follow up) Another fix for a slightly different case from the original report, to give better orientation. Vertex normals influence on the orientation is now scaled by the alignment with the cut direction. Also use face normal instead of loop normal which can be unreliable when the corners edges are co-linear. |
Revision 98931d9 by Campbell Barton November 17, 2015, 00:32 (GMT) |
Fix T46764: Crash toggling region + fullscreen |
Revision 304266b by Campbell Barton November 17, 2015, 00:22 (GMT) |
Clear timer on region duplicate, avoid double free |
Revision 2ced932 by Campbell Barton November 17, 2015, 00:02 (GMT) |
Fix crash changing screen + region overlap fade |
Revision 1cfe274 by Bastien Montagne November 16, 2015, 18:13 (GMT) |
Usual i18n messages fixes... |
Revision 41bdd3f by Bastien Montagne November 16, 2015, 14:46 (GMT) |
Fix/enhance BKE_mesh_validate_arrays. Aside from some minor cleanup, this commit: * Fixes checking twice for multiple usage of same vert by a same poly. * Fixes handling of ME_VERT_TMP_TAG vert flag by that check (there was no guaranty that flag was cleared for a poly's vertices before we start checking). |
Revision 57a3163 by Sergey Sharybin November 16, 2015, 13:20 (GMT) |
Speedup OpenGL sequencer animation rendering The idea is to avoid having roundtrip from byte to float and back to byte buffer and use render result's byte buffer to store result of sequencer rendering. This actually matches to what regular render pipeline is doing and this gives around 2-3 times speedup of sequencer export on a simple scenes. |
Revision 5576524 by Sergey Sharybin November 16, 2015, 12:22 (GMT) |
ImBuf: Fix typo in duplicating float z buffer |
Revision 59ed62f by Sergey Sharybin November 16, 2015, 11:53 (GMT) |
Remove unused arguments from RE_WriteRenderViewsMovie() |
Revision 19bfc3e by Sergey Sharybin November 16, 2015, 11:48 (GMT) |
Followup to previous commit: similar thing was happening for multiview case |
Revision b5d900c by Sergey Sharybin November 16, 2015, 11:43 (GMT) |
Color management: Skip doing float->rect conversion twice when rendering animation This is something what IMB_colormanagement_imbuf_for_write() is intended to do. Gives around 40% speedup in test wile with OpenGL render and about 20% when rendering simple cube scene animation. |
Revision 093451e by Campbell Barton November 16, 2015, 11:20 (GMT) |
Fix own error w/ camera-dof in GL-render commit |
Revision dc14629 by Campbell Barton November 16, 2015, 10:57 (GMT) |
GHOST: rename suffix X11 to Unix for non X11 files We may use these for Wayland or SDL back-ends. |
Revision 86154b1 by Campbell Barton November 16, 2015, 10:06 (GMT) |
Cleanup: typos |
Revision 5fd5106 by Mike Erwin November 16, 2015, 04:29 (GMT) |
minor cleanup: typo |
Revision e38a80d by Campbell Barton November 16, 2015, 04:21 (GMT) |
Fix T46784: Connect vertices uses odd orientation Use connected faces to calculate the paths orientation when normals are aligned with the direction. |
Revision 24d2e46 by Campbell Barton November 16, 2015, 04:19 (GMT) |
Add missing newlines for debug prints |
Revision 21195a9 by Mike Erwin November 16, 2015, 04:15 (GMT) |
check compute shader support for OpenSubdiv Built into OpenGL 4.3, or 4.2 plus ARB_compute_shader extension. |
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