Blender Git Commits

Blender Git "master" branch commits.

Page: 2494 / 5574

October 14, 2015, 09:23 (GMT)
Comment cleanup, use better lower bound for waveform
October 14, 2015, 09:18 (GMT)
Cleanup: remove historic, blender-only jpeg io
October 14, 2015, 09:15 (GMT)
Fix T46189, draw style for waveforms occludes sequence strip text.

Used old (2.49 era) filled style for drawing here, with white color and
alpha blending.
Also changed drawing to do linear interpolation between samples instead
of ugly square wave in high zoom.
This could be improved upon, with real waveform drawing in higher zoom
levels, but I'll leave this for later since it may need some hacking on
audaspace level.
October 14, 2015, 05:22 (GMT)
Fix T46284: Texture paint, wrong shading mode

Project-paint now supports painting to cycles materials.
October 14, 2015, 01:50 (GMT)
Support for multi-sample sequencer GL render

OpenGL sequencer render now uses a single fbo for all rendering.
October 13, 2015, 23:51 (GMT)
Support for multi-sample off-screen buffers

Replaces much slower manual accumulation buffer which simply did multiple renders.

Needs OpenGL3.2, otherwise multi-sample is disabled.
October 13, 2015, 16:05 (GMT)
Cycles: Add support for motion blur position

This adds an option to control at what time relative to the current frame
the shutter is fully opened. Supported options are:

- Shutter is starting to open at the current frame
- Shutter is fully opened at the current frame
- Shutter is fully closed at the current frame

Custom shutter time offset is possible, same as custom curve for shutter
openness but those are considered nice things to have rather than something
crucial.

Reviewers: juicyfruit, dingto

Subscribers: venomgfx, hjalti

Differential Revision: https://developer.blender.org/D1380
October 13, 2015, 13:02 (GMT)
Make sure submodules are pointing to master branches
October 13, 2015, 11:58 (GMT)
Missed this in previous commit...
October 13, 2015, 10:58 (GMT)
Fix T46467: Clean Keyframes removes the channels.
October 13, 2015, 07:59 (GMT)
Fix T46002: mathutils.geometry.intersect_line_line_2d doesn't operate on lines, but on line segments.

Ugly issue really, but at least doc now matches behavior of the function. :|
October 13, 2015, 05:31 (GMT)
missed last commit (use utility function)
October 13, 2015, 05:28 (GMT)
Cleanup: simplify view3d trackball logic
October 12, 2015, 22:00 (GMT)
Fix T46450: Seams from islands, wont show 'Sharp'
October 12, 2015, 21:43 (GMT)
Fix T46458: BGE Crash on load

regression from 96dd213e7
October 12, 2015, 19:34 (GMT)
Usual UI message fixes...
October 12, 2015, 18:12 (GMT)
Add functions to compute normals (verts, polys and loops ones) for a given shapekey.

Title says pretty much everything, we now have BKE and RNA funcs to get vertex, poly and
loop normals of a given shapekey.

This will be used e.g. in FBX exporter (shapekeys need normal data too).

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1510
October 12, 2015, 15:40 (GMT)
Fix T46451: edge slide even and flipped not available in redo popup.
October 12, 2015, 13:20 (GMT)
WM linking code rework.

New code loops much less, does re-open & close .blend files for each data type,
and is much much more flexible - it is also ready for id-remap & co work being done in branches.

Main idea is to store libraries & datablocks to link in a dedicated struct, in a way
that avoids too much looping, and also allows to search for a single datablock in several libraries.

Here again, no change is expected in current behavior of link/append tool, please report
if anything goes different!
October 12, 2015, 13:07 (GMT)
Cleanup & rework of BLO_linking code.

This commits does mostly two things:
* Get rid of bContext parameter: I can see no real good reason to pass such a high-level data
to such low-level code... It also makes it more difficult to call when you do not have
a context available.
* Cleanup the instantiating part.

Last point is the most risky - previous code was sometimes quite confusing and hard to follow,
from tests nothing behaves differently in new code, but some hidden corner case may show up.

Anyway, no change in behavior is expected from this commit, if it happens please file a bugreport!
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021