Revision fa3dd5d by Bastien Montagne October 15, 2015, 14:12 (GMT) |
Cleanup: BLO_read: linking API arg order and name. linking API funcs would use 'name, idcode', when all other code here uses (more sensible) 'idcode, name'. Also, use 'name' arg name when we expect a bare name, without the prepended ID code, and 'idname' arg name when we expect a complete ID name. And here too, idcode shall be short, not int! |
Revision 25f79d9 by Bastien Montagne October 15, 2015, 14:12 (GMT) |
Cleanup: BKE_idcode: idcode (types) are short, not int... Also, use 'idcode' var name, as in many other places in Blender. |
Revision df1e9fa by Campbell Barton October 15, 2015, 13:41 (GMT) |
Fix error w/ printing knife header angle-snapping |
Revision e60d535 by Campbell Barton October 15, 2015, 11:36 (GMT) |
3D View: support non-uniform scaled lamps D1378 by @youle Non-uniform scaled lamps now cast oval/rectangular shadows, viewport & BGE. |
Revision 3de8131 by Campbell Barton October 15, 2015, 10:30 (GMT) |
Error in last commit |
Revision 83d6b73 by Campbell Barton October 15, 2015, 10:28 (GMT) |
Error in last commit |
Revision 0a82a20 by Campbell Barton October 15, 2015, 10:03 (GMT) |
BLI_math: add normalize_m#_ex functions Useful when we need to use the axis lengths too. |
Revision f53a217 by Campbell Barton October 15, 2015, 08:57 (GMT) |
Fix T46494: Can't de-select a face w/ mixed modes |
Revision a595cda by Campbell Barton October 15, 2015, 06:45 (GMT) |
Fix memory leaks in PlayAnim Was never freeing filenames or pictures. |
Revision 0be6ca0 by Campbell Barton October 15, 2015, 06:25 (GMT) |
Fix T46465: Lag scrubbing w/ PlayAnim |
Revision b4b2caf by Campbell Barton October 15, 2015, 05:56 (GMT) |
PlayAnim: avoid list count setting frame from mouse |
Revision 0296642 by Campbell Barton October 15, 2015, 05:56 (GMT) |
Change version cycle to 'alpha' |
Revision 767d3f2 by Bastien Montagne October 15, 2015, 05:44 (GMT) |
Fix T45900: Allow again white spaces in file names. Should probably be added to 'a' release, should we do one... |
Revision f823b9e by Brecht Van Lommel October 15, 2015, 01:14 (GMT) |
Fix T46483: vertex/edge slide with correct UVs sometimes pinning UVs. |
Revision 12c705e by Brecht Van Lommel October 14, 2015, 23:58 (GMT) |
Fix related to T46223: memory leak when loading multilayer multiview images. Differential Revision: https://developer.blender.org/D1549 |
Revision 8191066 by Brecht Van Lommel October 14, 2015, 23:58 (GMT) |
Fix T46223: multiview image sequences crashing. Differential Revision: https://developer.blender.org/D1549 |
Revision 4965c43 by Brecht Van Lommel October 14, 2015, 23:51 (GMT) |
Fix T46451: vertex/edge slide clamp not available in redo popup. |
Revision 75e4e4b by Porteries Tristan October 14, 2015, 20:54 (GMT) |
BGE: Fix animations update when scene is suspended. |
Revision 59ba526 by Sergey Sharybin October 14, 2015, 19:19 (GMT) |
Fix T46487: OpenSubdiv objects are invisible in Blender Internal "Rendered" viewport mode |
Revision 51fc7ae by Campbell Barton October 14, 2015, 10:04 (GMT) |
Fix T46453: JPEG quality not stored in file This is a feature unique to jpeg that would store the quality it was saved. - Use struct instead of bit-shifting. - No longer store the 'flag'. |
|
|
|


Master Commits
MiikaHweb | 2003-2021