Revision 32157d8 by Campbell Barton July 29, 2015, 02:01 (GMT) |
Triangulate wasn't clearing arena after each use |
Revision 339915a by Campbell Barton July 29, 2015, 00:49 (GMT) |
Optimize PySequence_Fast usage Access arrays directly, avoiding type-check every time. |
Revision 96f08bf by Campbell Barton July 29, 2015, 00:49 (GMT) |
Fix leaks in mathutils PySequence_Fast usage |
Revision 376e4c9 by Campbell Barton July 29, 2015, 00:49 (GMT) |
Fix leak in BPy_BMElem_PySeq_As_Array Also add BPy_BMElem_PySeq_As_Array_FAST |
Revision d226a4b by Campbell Barton July 29, 2015, 00:49 (GMT) |
Fix leak in PyC_AsArray Would only happen when the list-length was an unexpected size. Also add PyC_AsArray_FAST |
Revision 31cb14f by Campbell Barton July 29, 2015, 00:49 (GMT) |
Cleanup: check exact error w/ mathutils functions |
Revision cff71fe by Campbell Barton July 29, 2015, 00:49 (GMT) |
Cleanup: style |
Revision c6688ae by Dalai Felinto July 29, 2015, 00:48 (GMT) |
Fix build with Quicktime after Audaspace update |
Revision 335c301 by Sergey Sharybin July 28, 2015, 16:28 (GMT) |
Sequencer: Disable Refresh Sequencer button while rendering This code is not thread-safe and there's no easy way to synchronize render and viewport threads for this operation, so for until we've got some nicer solution we just disable dangerous buttons. |
Revision 79a51f0 by Antonis Ryakiotakis July 28, 2015, 16:24 (GMT) |
cdderivedmesh: don't prepare a normal buffer when selecting, even if we skip creating the selection color layer. |
Revision 1e6e3dc by Sergey Sharybin July 28, 2015, 15:56 (GMT) |
Fix T45529: Texture Compositor node composition artifact (random pixels) The issue was caused by the non-threaded texture API used by the node. While the node itself is single threaded there might be texture nodes in different execution groups running in parallel. |
July 28, 2015, 15:40 (GMT) |
Audaspace: fixing a memory access violation in the audio device list. |
Revision a6b2650 by Sergey Sharybin July 28, 2015, 14:31 (GMT) |
Cycles: Correction to image extension type commits Clipping wasn't working totally correct, need to check original coordinates, not the integer ones, Now CPU gives the same exact results for both SVM and OSL, CUDA is still doing something crazy with edges. |
Revision 971affb by Sergey Sharybin July 28, 2015, 13:57 (GMT) |
Revision be047fe by Joerg Mueller July 28, 2015, 12:53 (GMT) |
Audaspace: building without audaspace. - Fixed building without for cmake. - Scons can now build without audaspace too. |
Revision f296259 by Sergey Sharybin July 28, 2015, 12:39 (GMT) |
Cycles: Expose Clip image extension type This type causes pixels outside of 0..1 coordinate range to become transparent. |
Revision 4690281 by Sergey Sharybin July 28, 2015, 12:36 (GMT) |
Cycles: Add implementation of clip extension mode For now there's no OpenCL support, it'll come later. |
Revision 3fba620 by Sergey Sharybin July 28, 2015, 12:14 (GMT) |
Cycles: Prepare for more image extension types support Basically just replace boolean periodic flag with extension type enum in the device API. |
Revision 29ebb56 by Joerg Mueller July 28, 2015, 12:01 (GMT) |
Audaspace: support the device list returned by the new audaspace library. - use the device names returned from the library. - system settings UI changed as new audaspace might contain longer and more device names. |
Revision a0cbebf by Joerg Mueller July 28, 2015, 12:01 (GMT) |
Audaspace: fixing problems for the merge to master suggested by Campbell and Sergey. - rename WITH_EXTERNAL_AUDASPACE to WITH_SYSTEM_AUDASPACE. - rename C/PYAUDASPACE to AUDASPACE_C/PY - simplifying cmake defines and includes. - fixing include paths and enabling WITH_SYSTEM_AUDASPACE for windows. - fixing scons building. - other minor build system fixes. |
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