Blender Git Commits

Blender Git "master" branch commits.

Page: 2554 / 5574

July 13, 2015, 21:02 (GMT)
Fix T45348: Collapse gives sel verts in face mode
July 13, 2015, 20:30 (GMT)
EditMesh: show angles of adjacent selected verts

Useful since moving vertices will change angles on adjacent,
unselected face-corners too.
July 13, 2015, 20:20 (GMT)
Fix T45247: Softbody ignores lattice weight

Now multiply the lattice wight by the goal weight too.
July 13, 2015, 20:20 (GMT)
Softbody goal weights cleanup

- avoid searching for vertex group for each vertex.
- add support for mass and spring weights to lattice.
- multiply the vertex group weight by the overall goal weight value.
July 13, 2015, 20:00 (GMT)
Add some pedantic casts, since some guys around like to take all warnings from their compilers as errors, even the stupidest ones!
July 13, 2015, 19:11 (GMT)
increase mathutils callback count (BGE devs, read the log)

This was causing the BGE to crash on Debug mode when built with "break on asserts", meaning the BGE was not debuggeable.
Please make sure to test patches in debug mode with the proper flags enabled before committing
July 13, 2015, 18:52 (GMT)
RNA assert: make object game state to comply with RNA_property_boolean_get_index() 1/0 requirement
July 13, 2015, 18:30 (GMT)
Fix T45402: Transform crash w/ project+align snap

Only euler rotations were checked for.
Also delta rotations caused random/unusable output.
July 13, 2015, 16:17 (GMT)
Fix T45394: Motion tracking constraints did not work with Cycles motion blur
July 13, 2015, 16:05 (GMT)
Data Transfer: Add an option to 'auto-transform' destination mesh so that it matches best the source one.

This allows to match and transfer data between two meshes with similar shape but complete arbitrary different transform.

Note that the result will be best if the meshes (more precisely, their vertices) are exact copies of each other.
Otherwise, method used can only perform an approximated best match, which means you'll likely get better
results if you 'visually' make them match in 3D space (and use 'Object Transform') instead.
July 13, 2015, 16:05 (GMT)
Add BLI_math_statistics, where stats tool shall be!

For now, only contains some 3x3 matrix covariance computing.
July 13, 2015, 16:05 (GMT)
Add BLI_math_solver, where non-linear solvers should be.

For now, only has an eigen solver for 3�?3 (symmetric) matrix.
July 13, 2015, 16:05 (GMT)
Add a skeleton of C API for Eigen3.

Title says pretty much everything. For now, only thing available is a solver of eigen
values/vectors for self-adjoint matrices.

We can easily add more when needed.

Thanks to Sergey and Campbell for quick review.
July 13, 2015, 15:46 (GMT)
Add icon scale argument for ui-template-previews
July 13, 2015, 14:55 (GMT)
Allow spin/screw to run outside 3D view

This lets scripts call them
July 13, 2015, 14:00 (GMT)
Fix T45364: NEW DEPSGRAPH: New Torus created can't be transformed

Linking objects to a scene via python should ensure relations are properly
updated for that scene.
July 13, 2015, 13:54 (GMT)
Fix T45333: Volume Scatter crash blender
July 13, 2015, 13:24 (GMT)
Freestyle: Fix compilation error with strict compiler flags
July 13, 2015, 13:24 (GMT)
Fix T45390: Cycles experimental displacement method ignores scaling when render

From artists perspective it makes sense to always apply displacement in a local
space.

TODO: Double-check that BVH is being packed properly. From quick tests seems it's
all fine, but might be missing some obvious failure still.
July 13, 2015, 12:00 (GMT)
Cleanup: IMB prefix for ImBuf defines
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021