Revision 5aade17 by Mitchell Stokes June 6, 2015, 20:12 (GMT) |
Revert "BGE : KX_VertexProxy support for more than 2 UV channel." This reverts commit fb0dd596e9a58f095730359a11759c40ea46be44. This commit reintroduced a deprecated API that we'd rather not see in a release. A better solution is being worked on. |
Revision c5748f3 by Campbell Barton June 6, 2015, 16:50 (GMT) |
View3D: avoid jumping placing cursor /w lock on The view would jump each time, now compensate by adjusting the cursor panning. Less jarring and helps avoid problems when the cursor gets outside the view, see: T40353 |
Revision 6062194 by Campbell Barton June 6, 2015, 16:09 (GMT) |
Use threshold for selecting side-of-axis |
Revision 4ee2ae9 by Julian Eisel June 6, 2015, 13:32 (GMT) |
Cleanup: Typos |
Revision 50a1ad5 by Campbell Barton June 6, 2015, 11:02 (GMT) |
Cleanup |
Revision 94e7ac5 by Bastien Montagne June 5, 2015, 17:42 (GMT) |
Fix wrong usage of THB_NORMAL size when generating .blend file thumbnail at save time. We do not use that size of preview anymore, only THB_LARGE... |
Revision 68cdd2b by Howard Trickey June 5, 2015, 17:00 (GMT) |
Fix T44961, bevel spikes out when certain angles near 180. Made the test for whether one can "see" an adjacent edge less knife-close to 180. This means it will chose to slide along such an edge less often, and avoid some spikes. |
Revision e708042 by Antonis Ryakiotakis June 5, 2015, 14:13 (GMT) |
Cleanup: Get rid of static functions that pass the exact same arguments in the same order to other function. |
Revision 28f798f by Sergey Sharybin June 5, 2015, 12:17 (GMT) |
Cycles: Initial support for OpenCL capabilities reports For now it's just generic information, still need to expose memory, workgorup sizes and so on. |
Revision d5bca52 by Bastien Montagne June 5, 2015, 11:06 (GMT) |
Fix T44960: Crash with 'Shape Cut' in edit hair mode. This is only supported for mesh objects so far. Also, abort in case there are no faces in dm (instead of crashing on NULL BVH tree...). |
Revision 304ee9a by Sergey Sharybin June 5, 2015, 10:37 (GMT) |
Depsgraph: Report to the console when the new depsgraph is used |
Revision 907f804 by Sergey Sharybin June 5, 2015, 10:37 (GMT) |
Depsgraph: Fix typo in header guard comment |
Revision fb92c55 by Sergey Sharybin June 5, 2015, 10:37 (GMT) |
ImBuf: Fix compilation error with latest OIIO Latest OIIO libraries are using Boost libraries from the public headers. |
Revision ffaf271 by Campbell Barton June 5, 2015, 05:26 (GMT) |
BMesh: decimator, allow vgroup factor over 1 Can be useful to apply more extreme weighting |
Revision aca4029 by Campbell Barton June 5, 2015, 01:46 (GMT) |
Check ftell return values |
June 5, 2015, 01:16 (GMT) |
BGE: correct ftell use in LoadGlobalDict |
Revision f3434e5 by Jorge Bernal June 5, 2015, 00:24 (GMT) |
BGE Cleanup: remove dead code for collide, visible and twoside variables As material is not NULL at this stage there is no need to do a NULL check. Also to remove dead code Reviewers: dfelinto, panzergame, hg1, moguri Reviewed By: panzergame, hg1, moguri Projects: #game_engine Differential Revision: https://developer.blender.org/D1330 |
Revision 2cbe60b by Antonis Ryakiotakis June 4, 2015, 18:40 (GMT) |
New "use placeholders" feature of the sequencer did not detect correct filenames. Added BLI_path utility functions to decompose a path name and extract the frame number. It should be useful in autocollapse feature as well |
Revision 455ca1b by Campbell Barton June 4, 2015, 16:56 (GMT) |
BMesh decimate, improve behavior with weights Add slider to adjust the influence of weights relative to geometry distortion. This allows subtle influences to be applied - without drastic changes in behavior. |
Revision c64f491 by Antonis Ryakiotakis June 4, 2015, 15:40 (GMT) |
Fix modifiers stack not recalculated when mapping requirements change Reported by pixaal on irc, basically reproducable by inserting bevel modifier on cube and entering/exiting texture paint mode. Now object stores last needsMapping variable as well as customdata mask. Also now texture painting only needs mapping when we are in texture paint selection mode, so modifiers that don't support mapping can still be used to paint now. |
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