Revision 625101d by Campbell Barton February 24, 2015, 08:45 (GMT) |
RNA: correct enum flag callback Was returning NULL, auto-completing: bpy.types.Material.bl_rna.properties["type"]. Would crash, accessing 'default_flag', thanks to @lukastoenne for investigating. |
Revision a585cbd by Sergey Sharybin February 24, 2015, 08:07 (GMT) |
Fix T43783: Cycles clipping doesn't match viewport when camera is inside volume Ray length adjustment got lost in some refactor commit back to 2.71 days. |
Revision 4c75f77 by Sergey Sharybin February 24, 2015, 07:42 (GMT) |
Fix T43784: Compositing scale node border error This was still the known issue with pixel center, original commit didn't cover all the cases by the looks of it. Should be all fine now, but much more intense testing is welcome. |
Revision 1f527c6 by Campbell Barton February 24, 2015, 02:10 (GMT) |
Fix BKE_mesh_validate_arrays, ignored do_fixes |
Revision cdd14ea by Campbell Barton February 24, 2015, 02:10 (GMT) |
Cleanup: use bit-shift for bmesh_elem_check |
Revision abd630d by Dalai Felinto February 23, 2015, 20:50 (GMT) |
Disable Bake Jitter code (recently added) The following commits were supposed to add anti-alias and help with OSL baking: 7b16fda3799d5b7167ef7ffe533d654810f44e36 1b92dfa96160f8151972d73337d5a927d8b89297 However they introduced other issues (artifacts mostly), see T43550 . Leaving the code ifdef'ed for now. |
Revision 4f86f62 by Campbell Barton February 23, 2015, 20:43 (GMT) |
RNA: use 0/1 for pose layer operator |
Revision 225f68c by Sergey Sharybin February 23, 2015, 19:36 (GMT) |
Fix interpolation functions ignoring number of components when doing early output |
Revision 2081fd1 by Antonis Ryakiotakis February 23, 2015, 17:49 (GMT) |
Gooseberry request: Show World will now influence if world is rendered in opengl rendering. This is a little undefined according to blender history, since sky used to always be drawn when offscreen rendering, as if "Only Render" was ticked. Since if we don't draw sky in that case there's no valid color really (and using theme colors is not so nice) we just draw transparent background. |
Revision 67fcf52 by Antonis Ryakiotakis February 23, 2015, 16:19 (GMT) |
Move allocation of imbuf from array to allocimbuf. Skip allocation of temporary imbuf |
Revision 97422ea by Thomas Dinges February 23, 2015, 15:49 (GMT) |
Cleanup: Simplify brick texture code a bit. |
Revision 249f2b9 by Dalai Felinto February 23, 2015, 15:34 (GMT) |
RNA: use 1/0 for move layers operator internal api Consistency. For the records, I suspect there are still a few cases of this. I found this by chance (moving an object to a different layer), and I ran into the previous one (fixed by Campbell) as well (by adding a cube). Anyways, since it only happens when building with crash on asserts is not a big issue. But by the time we change RNA to use bool instead of int it would be nice to do a call for test to prevent those breaks. |
Revision 9626f4f by Antonis Ryakiotakis February 23, 2015, 15:33 (GMT) |
GPU module: get rid of gluscaleimage - game engine also uses that but commit to remove from there will be done separately due to issues with linking. |
Revision 1940cf5 by Antonis Ryakiotakis February 23, 2015, 15:30 (GMT) |
After discussion on irc change new function to only allocate from a buffer only. scaling can be done separately |
Revision 041f706 by Antonis Ryakiotakis February 23, 2015, 14:51 (GMT) |
IMB library: Add function that scales an array of byte or float pixels. Function just wraps the array in an imbuf and does regular imbuf scaling. |
Revision eacc3de by Sergey Sharybin February 23, 2015, 13:09 (GMT) |
Fix compilation error after recent GPU debug changes |
Revision ced1978 by Bastien Montagne February 23, 2015, 12:57 (GMT) |
Fix mismatch (missing 'const' to mactch funcs declarations). Was breaking windows compile, reported by bdancer over IRC, thanks. Also, quite some annoying 'unused vars' warnings (debug-only vars). |
Revision fed61d5 by Antonis Ryakiotakis February 23, 2015, 12:35 (GMT) |
Debug GPU functionality from soc-viewport_fx by Jason Wilkins patch number D706 with changes: - WITH_GPU_DEBUG just creates a debug context (and enables the debug messaging system functions) but leaves the checks we had intact. Old patch added the debug functionality only if we had the flag on to save some performance. Rationale here is that we might not want to recompile blender just to get the extra information, and having users start blender with a -d flag to get the extra information is also useful for bug reports. Those checks already existed and most expensive ones are hidden behind a debug mode check so performance should not be that bad. - Did some cleanup of existing functionality: When things go wrong blender side, just print the error, don't check for GL errors first. - Did not port changes needed for GLES to regular glew.h - Got rid of duplicate or very similar new functionality. Generally, code is more moving things around/cleanup and should work exactly as before apart from the debug context, so it's safe to add even now. It also provides a nice substitute function for glu error descriptions |
Revision 34479d8 by Campbell Barton February 23, 2015, 12:05 (GMT) |
Snap to Active: missing armature/pose/mball/curve de-duplicate active center calc between transform & snap-to-selected. |
Revision 17b8479 by Campbell Barton February 23, 2015, 11:26 (GMT) |
Fix T43774: Snap to Cursor ignores active pivot |
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