Revision 5eecfbd by Campbell Barton February 17, 2015, 23:44 (GMT) |
Quiet uninitialized mem use for blank cursor harmless but may as well initialize. |
Revision 1fa98b3 by Campbell Barton February 17, 2015, 23:44 (GMT) |
Fix free'd memory use removing constraint |
Revision b337cc1 by Antonis Ryakiotakis February 17, 2015, 22:38 (GMT) |
Do not allocate an XRay buffer if compositing is dnot one for offscreen rendering. |
Revision d74189a by Campbell Barton February 17, 2015, 22:08 (GMT) |
cleanup & missing break |
Revision ef11be0 by Sergey Sharybin February 17, 2015, 21:26 (GMT) |
Cycles: Avoid over-allocation in decouple ray marching It could have happened with really long rays and small steps. Step size will be adjusted to the clamped number of steps in order to preserve render result compatibility as much as possible. We should probably reformulate this a bit, so it will give the same looking results without step tweaks. But this new behavior should already be much better that it was before. |
Revision a9dbaf3 by Campbell Barton February 17, 2015, 20:27 (GMT) |
Ensure BLI_stat() return value is checked. also add function attrs on BLI_fileops to ensure they're used correctly. |
Revision e089b0e by Bastien Montagne February 17, 2015, 20:10 (GMT) |
Amend to previous own Fix T43684: only use hack on WIN32, and use case-insensitive comparison. Thanks to Campbell for the headup. |
Revision 5115e86 by Campbell Barton February 17, 2015, 19:39 (GMT) |
Fix T38808: Re-opening an image makes absolute |
Revision 9d879c4 by Campbell Barton February 17, 2015, 19:08 (GMT) |
Fix T43708: Wrong manipulator in individual origin Manipulator and actual behavior were out-of-sync with a single edge selected. |
Revision 6133d14 by Campbell Barton February 17, 2015, 18:41 (GMT) |
BMesh: calc_manipulator_stats can only check verts Code assumed selection wasn't correctly flushed, which we ensure now. |
Revision 07ba8b9 by Bastien Montagne February 17, 2015, 18:27 (GMT) |
Tweak to new UIList bookmarks & co: extend up to ten entries before using scrollbars. But again, what we really need to fix is UI saving for that temp area... |
Revision 7e73b6a by Thomas Dinges February 17, 2015, 18:24 (GMT) |
Cleanup: Add comment about light_p being modified in one case. |
Revision 1aa93dd by Sergey Sharybin February 17, 2015, 18:21 (GMT) |
Cycles: Cleanup after recent changes |
Revision 21a2b73 by Bastien Montagne February 17, 2015, 18:13 (GMT) |
Fix T43684 (again!): Mighty Windows thinks it�??s perfectly sensible to block everyone during 5 seconds for a mere stat() call on "A:" path... For now, just always consider those floppy entries ("A:" and "B:") as valid... sigh. |
Revision e6f40b4 by Thomas Dinges February 17, 2015, 18:03 (GMT) |
Some tweaks to last commit, this is better. |
Revision f3e831f by Sergey Sharybin February 17, 2015, 17:40 (GMT) |
Cycles: Fix for hair transmission BSDF not returning proper label |
Revision 6f82066 by Thomas Dinges February 17, 2015, 17:39 (GMT) |
Cleanup: Deduplicate area light sampling code. |
Revision f05f99f by Antonis Ryakiotakis February 17, 2015, 17:35 (GMT) |
Fix crash when rendering to offscreen OpenGL, fix scons build |
Revision ff72203 by Antonis Ryakiotakis February 17, 2015, 17:11 (GMT) |
Compositing works with X-Ray. Basically, before drawing X-Rays, we now bind a second depth buffer. After drawing XRays, we do an extra resolve pass where we overwrite the non-XRay depth buffer in pixels where the depth is not maximum (which means background pixel, since depth is cleared before drawing X-Ray objects). This ensures both scene and X-Rays keep their depth values and are ready for compositing. Well, the odd effect due to depth discontinuities can be expected, and X-Rays are a bit more expensive (extra buffer + resolve pass) but at least X-Rays won't invalidate depth values anymore. Whee! |
Revision a0d7db5 by Thomas Dinges February 17, 2015, 16:48 (GMT) |
Cycles: Small tweaks for Henyey Greenstein closure code. * Avoid duplicative fabs(g) check in sample code. * Avoid dot product in eval code. Helps like ~1% when Scatter Anisotropy is 0. |
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