January 17, 2015, 13:55 (GMT) |
Fix T23942: Add "Delete Hierarchy" to outliner context menu. Patch by rupp (Torsten Rupp), review and minor style edits by mont29 (Bastien Montagne). |
Revision f65b369 by Sergey Sharybin January 16, 2015, 19:22 (GMT) |
Fix compilation error with strict compiler rules |
Revision 89e562e by Sergey Sharybin January 16, 2015, 19:15 (GMT) |
Cycles: Fix compilation error with latest OSL They went back from string_view to string for compiler options. Still having linking errors here, but maybe others will be more lucky to fully compiler blender with new OSL. |
Revision 09ac6ca by Sergey Sharybin January 16, 2015, 19:15 (GMT) |
Cycles: Cleanup and optimization comment update |
Revision eff2fe9 by Sergey Sharybin January 16, 2015, 19:15 (GMT) |
Cycles: Minot cleanup, save some cpu tics per curve segment export |
Revision 5852753 by Bastien Montagne January 16, 2015, 17:48 (GMT) |
Fix T43275: Crash on Render when using 'save buffer' and render layer name contains a '/' Added a new BLI_path_utils func, `BLI_filename_make_safe()`, which for now simply replaces unsafe chars for paths (like '' or '/') by an underscore... |
Revision da8f16e by Bastien Montagne January 16, 2015, 16:26 (GMT) |
FCurve RNA API: add funcs to convert to samples/to keyframes. So far, we had an operator to 'bake' keyframe curves into samples, but no way to make the fcurve editable again (i.e. to convert it back into a keyframes one). Needed to fix mocap addon (see T43259). Also, fixed a glitch in `fcurve_store_samples()`, since given end frame is included in range, it is valid to give same start and end frame (in case you want a single point in samples, not much practical cases, but...). |
Revision 913e2ba by Lukas Toenne January 16, 2015, 16:08 (GMT) |
Show buttons for particle system modifiers render/viewport toggles in the particle buttons list. This is much more convenient than having to switch back and forth between particle and modifier buttons. The modifier box for particles does not contain anything useful other than these two toggles anyway. |
Revision 5685c43 by Antonis Ryakiotakis January 16, 2015, 13:04 (GMT) |
Select appropriate folder for MinGW-w64 gcc 4.9 |
Revision 9bb06c9 by Sergey Sharybin January 16, 2015, 13:03 (GMT) |
Cycles: Minor typo fix in debug print |
Revision 5d50779 by Sergey Sharybin January 16, 2015, 11:39 (GMT) |
Cycles; Correction to previous debug print to survive prints from multiple threads This commit basically makes it so statistics print from different BVH trees are not being interleaved with each other. Glog ensures this when debug print is done as a single put to stream operator. |
Revision 5684ad8 by Sergey Sharybin January 16, 2015, 10:05 (GMT) |
Cycles: Report BVH statistics after build |
Revision fd58f5a by Bastien Montagne January 16, 2015, 09:41 (GMT) |
Fix T43271: Sequencer: RNA's 'add_effect' was not updating effect strip len correctly. |
Revision 3f60d66 by Sergey Sharybin January 15, 2015, 21:21 (GMT) |
Cycles: Fix stupid typo in the previous commit |
Revision 146eb79 by Sergey Sharybin January 15, 2015, 20:42 (GMT) |
Cycles: Tweak to leaf creation criteria in all BVH types Since leaf node gets split further into per-primitive type leaves old check for number of curves became a bit ridiculous -- it might lead to two leaf nodes each of which would contain only one curve primitive (one motion curve and one regular curve). This lead to quite dramatic slowdown for Victor model -- around 40%, which is totally unacceptable. This commit is aimed to prevent such situation and from quick render test it seems victor is now back to normal render time. Further testing is needed tho. There are also other ideas about splitting the node, will need to look into them next. |
Revision f02dba5 by Thomas Dinges January 15, 2015, 20:23 (GMT) |
Nodes: Put Blended Box Mapping properties next to each other. |
Revision ed8dc78 by Sybren A. Stüvel January 15, 2015, 17:37 (GMT) |
BGE physics: get/set linear and angular damping This patch adds the following R/W properties and method to `KX_GameObject`: - `linearDamping` -- get/set linear damping - `angluarDamping` -- get/set angular damping - `setDamping(linear, angular)` -- set both simultaneously These allow runtime changes to the same properties that are accessible at design time in Blender's UI via `game.damping` and `game.rotation_damping`. The names of the properties were chosen to mirror the internal names of the BGE physics engine, as these are (AFAIK) also the commonly used names in physics literature. Reviewers: campbellbarton Projects: #game_physics Differential Revision: https://developer.blender.org/D936 |
Revision b675418 by Sergey Sharybin January 15, 2015, 17:35 (GMT) |
Sequencer: Allow generating proxies from script without having sequencer space active |
Revision 1994e84 by Sergey Sharybin January 15, 2015, 17:27 (GMT) |
Sequencer: Don't crash when trying to rebuild proxy without having sequence edits |
Revision 197dcfd by Sergey Sharybin January 15, 2015, 16:28 (GMT) |
Cycles: Fix compilation error happened after recent render time commit |
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